What rules don't work?

gizmo33 said:
My least liked rule is the way that Natural Armor and Armor bonus stack for AC. As I said in another post - it makes no sense to get a +2 to AC when you throw a leather poncho over top of platemail. Or a creature with AC 50 being able to push it to 51 just because of a +1 ring of protection.

What do you mean a leather poncho over platemail? Those are the same thing, an armor bonus.
 

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Psion said:
Sauropods, due their immense HD, have better reflex saves than cats.
Someone coined a nice term for that, though he was more thinking of skills. Forgot what it was, alas.
 

Thanee said:
21d6 is 73.5 damage on average. Even my 13th level sorceress easily survives that. ;)

I use the Massive Damage threshold rule from the Conan RPG.

The limit of 20 hps versus the DMG's 50, and the save is DC 10 + 1/2 damage inflicted.

Can your sorceress make a DC 47 Fort save? :)
 

Shade said:
-The fact that you can't bull rush multiple opponents at once (unless you take a tactical feat in Complete Warrior).

What he said. I found out about this somewhere around the third session of my introduction to 3.5 and it still makes no sense to me. Say, you're a Human fighter, no matter what level, with heroic STR and all. You're on a bridge covered with, say, evil Halfling mooks. Get a running start, rush in with all your might, knock down one and dead stop. Not that DnD is RL, but IRL you'd be booting them off the bridge right and left without breaking a sweat.
 

Rule Zero.

The completeness of the d20 ruleset makes it very hard for a DM to make a quick judgement call in the interest of session pacing and fun. Its soooo easy to start flipping pages and quoting text.

And the modular rules for similar situations, many mentioned in this thread, make it very easy for player's to feel cheated when the DM does make one of those calls. All these rules put pressure on the DM/Player trust that has to be there for everybody to have fun.

Why not change the massive damage level to 20, JUST FOR THIS ONE ATTACK, because it was so overwhelming?

Why not rule that the human can bull rush 5 skinny halflings on the bridge?

Why not dispense with the die roll when success is obvious?

Use the rules when they are useful, throw them away when they get in the way.
 

Chaldfont said:
Rule Zero.

The completeness of the d20 ruleset makes it very hard for a DM to make a quick judgement call in the interest of session pacing and fun. Its soooo easy to start flipping pages and quoting text.

And the modular rules for similar situations, many mentioned in this thread, make it very easy for player's to feel cheated when the DM does make one of those calls. All these rules put pressure on the DM/Player trust that has to be there for everybody to have fun.

Why not change the massive damage level to 20, JUST FOR THIS ONE ATTACK, because it was so overwhelming?

Why not rule that the human can bull rush 5 skinny halflings on the bridge?

Why not dispense with the die roll when success is obvious?

Use the rules when they are useful, throw them away when they get in the way.

I think you answered these questions yourself...."they put pressure on the DM/Player trust that has to be there for everybody to have fun." The more you use Rule Zero, the more often the players may feel cheated. Besides, I don't know about you, but I grow weary having to keep track of all my Rule Zeroes so I can maintain some degree of consistency.

I'm fine with Rule Zero from time-to-time, but it wouldn't have been hard for them to add to the Bull Rush rules something to account for the Huge rhino rolling down the corridor into the four player characters. They've got size modifiers for many things, sharing space rules for bigger creatures, etc., so I don't think it's too much too ask for a few sentences allowing for bull rushing multiple opponents.
 

Darkness said:
Someone coined a nice term for that, though he was more thinking of skills. Forgot what it was, alas.
I've heard the term "Elephant ninja" used about the old Dragonlance 5th age RPG, where NPCs had all sorts of physical abilities compressed into one stat, leading to elephants that were almost impossible to hit.
 

Staffan said:
I've heard the term "Elephant ninja" used about the old Dragonlance 5th age RPG, where NPCs had all sorts of physical abilities compressed into one stat, leading to elephants that were almost impossible to hit.
Though not what I was thinking of, this is cool. Thanks!
 

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