cool hand luke said:that's just in HUMANS, so I think it should be impossible to win a grapple with a dragon,
that being said, I do like to use the tactical feat from complete warrior that lets you climb on a big enemy.
I agree, aginst colassal monsters you should have next to no chance of winning a grapple. So the fact that they have huge bonuses for size and their raised strenght dosn't bother me.
Swallow whole I don't mind either.
Most of the other stuff on this thread I thinks comes down to the fact that no set of rules can become a reality simulator. I think we have a choice of either leting our DMs try to fairly interpret situations that are too far away from reality for their taste, or just excepting the imperfections in the system as a cost of playing the game.
If somebody is holding a knife to your throat make him suffer a cou de grace if it gets slit.
If you are bull rushing multiple opponents have the check aginst the person with the highest modifier and add bonuses for each additional person your trying to go through.
Don't make Natural Armor and regular armar stack if you don't want it to.
Makeing fighting rules that were totally realistic would require a more complicated game than this and that would just covered nothing but combat and it still wouldn't be realistic.
Some of the problems don't seem to be hard to get around, perhaps its just holding iron clad to the rules when they don't make sense thats the problem. Although, I don't have players that through a fit if something is slightly altered either, so it might be different for me.