hamishspence
Adventurer
Rain of blows: you still actually have to hit with your attacks to get the corresponding secondary attacks, yes? They aren't a "You always Get them" thing?
Well, I would recommend everybody to read this on skill challenges.
Skill challenges are not "roll this skill x times and don't fail y times"
One example of a skill challenge we had last session:
DM: "There is a chest on top of the pile of silver and gold pieces"
P1: "I will look at the chest... uh... wait... I ask the rogue to have a look at the chest"
P2: "Ok I look at the chest, anything suspicious?"
DM: "Please roll perception"
P2: "Wow, 21"
DM: (Making a mental note: 1st success of skill challenge) "Ok, you discover that the chest is locked and trapped with a poison needle"
P2: "Uh, I try to disarm the trap. Thievery?"
DM: "Sure."
P2: "Woot, 24"
DM: (Making a mental note: 2nd success of skill challenge) "The needle is disarmed, the lock seems to be pretty complicated"
P1: "Hey maybe I can assist him by having a look at the lock. Perception?"
DM: "Uh, maybe Thievery..."
P1: "Oh I got an 11 on Perception"
DM: (Making a mental note: 2 successes - he tried to assist, so no failure) "Well you're not of much help..."
P2: "I try to open the lock... Thievery again?"
DM: "Yea sure..."
P2: "Yeah, a 23!"
DM: (3 successes), "Ok you are almost there, but this lock is... really tough. You have made it past a few bolts, but the chest still does not open..."
P1: "I will try to help him again, this time with my thievery skills... Oops, five"
DM: (Thinking that P1 effort rather hinders than helps, 1st failure)
P2: "Well hey I will make it on my own! I made my 20 on Thievery!"
DM: (4 successes, 1 failure) The chest opens!
Well we all had fun, and it was a low complexity challange. It did not take much time.That is...horrible. Your example shows that a challenge meant for the party is only really run byt he guy with the best skill while everyone else is useless.![]()
Well, I would recommend everybody to read this on skill challenges.
Skill challenges are not "roll this skill x times and don't fail y times"
One example of a skill challenge we had last session:
DM: "There is a chest on top of the pile of silver and gold pieces"
P1: "I will look at the chest... uh... wait... I ask the rogue to have a look at the chest"
P2: "Ok I look at the chest, anything suspicious?"
DM: "Please roll perception"
P2: "Wow, 21"
DM: (Making a mental note: 1st success of skill challenge) "Ok, you discover that the chest is locked and trapped with a poison needle"
P2: "Uh, I try to disarm the trap. Thievery?"
DM: "Sure."
P2: "Woot, 24"
DM: (Making a mental note: 2nd success of skill challenge) "The needle is disarmed, the lock seems to be pretty complicated"
P1: "Hey maybe I can assist him by having a look at the lock. Perception?"
DM: "Uh, maybe Thievery..."
P1: "Oh I got an 11 on Perception"
DM: (Making a mental note: 2 successes - he tried to assist, so no failure) "Well you're not of much help..."
P2: "I try to open the lock... Thievery again?"
DM: "Yea sure..."
P2: "Yeah, a 23!"
DM: (3 successes), "Ok you are almost there, but this lock is... really tough. You have made it past a few bolts, but the chest still does not open..."
P1: "I will try to help him again, this time with my thievery skills... Oops, five"
DM: (Thinking that P1 effort rather hinders than helps, 1st failure)
P2: "Well hey I will make it on my own! I made my 20 on Thievery!"
DM: (4 successes, 1 failure) The chest opens!
You're nice, I'd have damaged more of the treasure, or just said the blast doesn't breach it. Or better yet it sets off the trap, hitting (at least) the warlock.