Are the generic (non-universe specific) science fiction games gone?
Not so much gone but largely forgotten it would seem.
Mongoose's Traveller is indeed a viable game and the closest thing to the classic version we've seen in a long time (that isn't reprints of the classic version that is). I still prefer the original, with a few elements from MegaTraveller and some house rules.
Starblazer Adventures is an interesting alternative from Cubicle 7 and based on the FATE/FUDGE engine if I'm not mistaken.
Firefly/Serenity and Battlestar Galactica have their own games and soon Doctor Who will too.
Now as always, while Sci-Fi dominates video games, TV and film, we see very little of that popularity translate to RPGs. I myself, a much bigger fan of Sci-Fi then Fantasy, have always found it odd. For years I've heard the 'shared past, variable future' theory as to why this is but the arguement loses strength under closer inspection. If it's hard to make a Sci-Fi game popular to a large number of people because everyone's view of Sci-Fi is different, why are we (gamers interested in SF) all complaining that no one makes what we are all clamoring for. We essentially all seem to want the same game.
For the most part a game between Hard Sci-Fi and Space Opera with FTL Spaceships, Future Tech Weapons, Powered Armor, Robots, Cybernetics and Aliens. Don't want Aliens, don't use them. Better yet, let's see the player's book or section have 5 sample aliens made with an 'alien design system' located in the GM section. The same could be done for Robots, Cybernetics, etc.
The thing is, Halo, Mass Effect, Star Trek, Star Wars, the upcoming Avatar movie and Babylon 5 are all different but are they really? Are you telling me that a single game couldn't be made that gives you the mixed feel of all these things?
Personally I homebrew most of my Sci-Fi these days using a self-modified variation of classic Traveller or else I play D6 Star Wars or Last Unicorn Games' ICON system Star Trek depending on my mood.
AD
Barking Alien