Yep. It's part of having a particular 'theme' for your campaign. I've found that certain kind of limitations help to enhance a setting - if they're well thought out.You can have an unique setting by simply excluding things instead.
Yep. It's part of having a particular 'theme' for your campaign. I've found that certain kind of limitations help to enhance a setting - if they're well thought out.You can have an unique setting by simply excluding things instead.
I will disagree here, as Soth's story is so tied to Dragonlance that it is hard to imagine him in other worlds.
This. Very very much this.
One of the worst things that can happen to setting specific material is to have it diluted, watered down, and stripped of its original details and context in order to make it generic.
And with them come talk of furries.![]()
Besides, its not the first time they ripped him from Krynn and put him in a completely unrelated setting just for the sake of ginning up a few sales, right?![]()
While you are entirely correct...if you are playng in a well crafted homebrew that includes bits an pieces, the original setting is not affected, so no harm no foul.
But like the OP is asking, if you take setting specific material and put it into "official" core DnD, then the original setting loses flavor.
So I agree to a point.
Seriously, though, I didn't mind Soth in Ravenloft, though other Dragonlance creators aren't fond of the idea. James Lowder did a great job tying the novel into Dragonlance continuity. Though he moved on elsewhere, Soth was still entrenched in Dragonlance lore.
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In my experience, you can't play an animal-guy without being accused of being a furry.I'm sorry, but this is a furry-free zone.
See, that's the thing I hate about playing animal-men. I think of it as, "Hey, these guys look cool." Then all the furry talk starts, and I'm just weirded out.
In my experience, you can't play an animal-guy without being accused of being a furry.![]()
It is.There's a certain truth to that. I wonder if that mentality is what keeps some of Mystara's unique races from making appearances in other worlds.
It is.
Which is a shame, actually.
To remove the "furriness" of the races, you have to:
- Portray them as realistically as possible, in art, and remove nearly all traces of cartoony expressions.
- Give them a culture of their own, and not having them behave like their animal counterparts. Demon-worshipping gnolls, samurai rakasta, swashbuckling lupins and mystic tortles are good examples.
- Avoid having anthropomorphic versions of every animal under the sun. One, two races are fine. All of them, not so much.