D&D General (+) What Should Go in a D&D Book About Dungeons?

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I found the Dungeoneer's Guide fascinating. I spent many a happy hour imagining what it would be like to wander through subterranean lands. So I'd say it was an interesting spelunking simulation.

I agree that it was pretty much useless as a gaming product :)

That describes many of my favorite gaming products.
 

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Undrave

Legend
New subclasses? (Honestly not my favorite)
I'd like an tomb raider Wizard who likes to delve into ruins looking for old spells. With a dash of rogue to it. Like a Magical Indiana Jones.

But, more importantly, I think we'd need a new race.

We already have Dragonborn, so the obvious thing missing is their counterpart: the Dungeonborn!!
 
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Bill Zebub

“It’s probably Matt Mercer’s fault.”
I'd like an tomb raider Wizard who likes to delve into ruins looking for old spells. With a dash of rogue to it. Like a Magical Indiana Jones.

But, more importantly, I think we'd need a new race.

We already have Dragonborn, so the obvious thing missing is their counterpart: the Dungeonborn!!

Mimic as playable race Kin?
 

not-so-newguy

I'm the Straw Man in your argument
*The second time I ran through FoF as a player the DM knew, but not the other players. I proceeded to encourage many, many bad decisions. Much hilarity ensued.
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Micah Sweet

Level Up & OSR Enthusiast
I think the biggest seller would be a long list of pre-defined traps and hazards. Like a monster manual for dangerous non-creatures. Don't just tell me how to make one; give me a few dozen I can just use.

Also, if you want to sell the book: player options. More equipment, maybe some feats/new races species/subclasses
All of those things are in Level Up's Dungeon Delver's Guide.
 





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