Imaro
Legend
I personally think the player should have been able to define his own role through the different builds.
As an example, why can't I have a rogue who is a defender instead of a striker? A rogue who parries and deflects blows with speed and deftness, who confuses and blocks a foe with his swift movements and speed of swordplay?
Or better yet, why can't I have a Fighter who is a striker, one who doesn't let the enemy take the fight to him but instead deals massive amounts of damage while leaving himself open to retaliation?
Or even a wizard who is a defender? His magical auras, wards and shields are used to protect himself and his companions from the damage of opponents.
I'm not arguing don't have the roles, only that I wish they had been available for players to decide within a class.
As an example, why can't I have a rogue who is a defender instead of a striker? A rogue who parries and deflects blows with speed and deftness, who confuses and blocks a foe with his swift movements and speed of swordplay?
Or better yet, why can't I have a Fighter who is a striker, one who doesn't let the enemy take the fight to him but instead deals massive amounts of damage while leaving himself open to retaliation?
Or even a wizard who is a defender? His magical auras, wards and shields are used to protect himself and his companions from the damage of opponents.
I'm not arguing don't have the roles, only that I wish they had been available for players to decide within a class.