Mustrum_Ridcully
Legend
xechnao said:Add formation options that are good to halt the monsters then if you like. If you need more men have the leader have a control of a group as a group (not micro-managing every member). This would bring even more tactics to the table. Marks OTOH IMO are a failure fluff and rules-mechanical wise -I am not talking about the separate defender role-concept right here I address above: I have both a problem with "defender" and marks that is![]()
Regarding the groups: alas, fighters in 2e had some followers I remember.
This is my personal opinion, but I am not so keen on having a party with a large group of followers moving into combat. Mass Combat can be fun, but I don't see it as my focus. I am role-playing one character, not 2, 3 or even a dozen. Also, if you up the number of "entities" a player controls, you must reduce the complexity of handling the individual entity. If every Cohort or Follower is even just like a 3E Fighter, that's a lot of workload. And it will certainly not reduce the time spent on combat... Unless I simplify the combat and character build rules.
That's also why I think "formation options" are not a good solution if the average party consists of 4-5 players. (And unfortunately, in my group, it's more like 3-4 players... Which is a problem in 3E and will stay a problem in 4E).