What should I take instead of Turn Undead?


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Take a look at the Divine feats in Complete Divine, PHBII and a few other places. If any of them pique your interest, ask your DM if you can take one or more as bonus feats in exchange for not being able to use your Turn attempts to actually turn undead.
 

MarkB said:
Take a look at the Divine feats in Complete Divine, PHBII and a few other places. If any of them pique your interest, ask your DM if you can take one or more as bonus feats in exchange for not being able to use your Turn attempts to actually turn undead.
Seconded. After all, these are built as alternative uses for the Turn/Rebuke powers.
 

In Races of Stone, if you're a Dwarf, you can use Racial Substitution at 1st level to trade Turn/Rebuke Undead for Smite Giants. It's a pretty narrow tradout, as Turn Undead fuel all kinds of crazy cleric goodness (brokeness). Still, you could build around the Smiting ability to be a Giant killling machine.
 

Even with a prerequisite added in the official errata, the Divine Metamagic feat can make for a lot of versatility, especially at low levels when you can't actually use the more powerful metamagic feats due to not having the higer level spell slots. I've found it very handy to be able to be able to empower or maximize healing spells on the fly when you really need to get a dying comrade back in the fight.
Of course, extra turning and/or a high CHA bonus is very helpful to fuel all this.
 

Over in house rules a few weeks back we were discussing using turning slots to fuel additional 1/day domain abilities...

IMC clerics can pick alternative foes (ie the Cleric of the god of magic can turn summoned creatures instead) - thats similar to the elemental domain abilities though
 


Hedgemage said:
Even with a prerequisite added in the official errata, the Divine Metamagic feat can make for a lot of versatility, especially at low levels when you can't actually use the more powerful metamagic feats due to not having the higer level spell slots. I've found it very handy to be able to be able to empower or maximize healing spells on the fly when you really need to get a dying comrade back in the fight.
Of course, extra turning and/or a high CHA bonus is very helpful to fuel all this.
Could you please post this errata ;)?
 

Side rant here... am I the only person that gets annoyed at this question? Turning is supposed to be a special attack against an enemy that other members of the party (rogue, crit based fighter, and some ranger abilites) are weak against. If you aren't going to be fighting undead in your campaign, that's great. It means that the other members of the party will all be more effective, so you won't need to use the ability. The party is still just as powerful overall. It does not mean you are entitled to power yourself up as well. It's not like the cleric is going to be weak without it.

Now, Paladin's may have a legitimate complaint, because they got shafted in a couple of different ways. But that's another story altogether. And I can hardly see how the complete cheese that is Divine Metamagic was designed to benefit them at all.
 

DG: No. I'm not annoyed about the question. I'm annoyed about the thought that the cleric class with all it's mightyness, medium BAB, good hitpoints, great spellcasting and two nice domain abilities and two good saves still has another gimmick that noone else has.
 

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