D&D 4E What should the next new official campaign setting for 4e be like?

I'd re-buy Grehawk, if they released it, no question. I still have characters "alive" there, albeit they are on hiatus and have been since midway through 3.x. I would love to get back to that someday.

I'd probably also buy Mystara (I didn't before), since it sounds interesting.

Dragonlance though? Nope. Pass. I recognize that setting has its fans, but most of the ones I'd met seemed more interested in discussing the novels than playing D&D. It's basically the same problem I have with FR.
 

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I'd buy Grayhawk if they'd "reboot" it back to EGG's original vision. Not sure I have enough hours in the day left to actually play or run a Grayhawk campaign, but I'd sure buy the books.
 

Dragonlance though? Nope. Pass. I recognize that setting has its fans, but most of the ones I'd met seemed more interested in discussing the novels than playing D&D. It's basically the same problem I have with FR.
Dragonlance is a great fiction setting, but I've never liked it as a D&D setting. I have the 3.5 DLCS book which is good, but I'd likely never run it. I also have 3.5 Bestiary, which rocks!

I'd probably buy a Dragonlance monster vault, but I'd likely skip the campaign book.

Note: I'd buy a revised 4e Spelljammer setting too. Lots of great races and monsters in that setting. :D
 

I'd buy Grayhawk if they'd "reboot" it back to EGG's original vision. Not sure I have enough hours in the day left to actually play or run a Grayhawk campaign, but I'd sure buy the books.
I'd prefer that version too. However, I'd buy a post-From the Ashes version as well.
 

Seriously, would it kill anyone to produce a couple more adventures and maybe another supplement or two to help round things out instead of leaving us all the work for ourselves? It should be obvious by now that the majority of us are willing to pay for good, quality stuff. Adventure path anyone? Lets get the "campaign" back into "campaign settings".

I hate to sound snarky, but you are capable of creating your own adventures aren't you? If you really want an adventure the first person you should look at is in the mirror.

I do understand where you are coming from though. Especially for those who have families, jobs &/or children. Finding the time can be difficult.

I personally like the brief amount of material for each setting. It puts the campaign back into the hands of the DM and gives them the flexibility to really personalize it.

But I will admit that I am biased by my experiences with the realms. At first I loved it and read all about it. And then players started getting upset if anything was different from cannon. It got really bad as in getting upset about the name of a innkeeper bad. It spoiled me on highly detailed settings. I stopped with DS after the first boxed set, I did pick up a most of the eberon books during 3e, but I was a completionist then. I only skimmed most of them to know the basics about the different areas. Never had any of the other settings.
 

For the "put the campaign back in the hands of the DM" type campaign settings, how about these examples:


  • Specific settings that can be put anywhere, like I hope Neverwinter is.
  • Regional/environmental setting books, like the 3/3.5 ed books on deserts, tundras, and cities.
  • Culture-based settings, like a book on barbarian cultures/settings (from the traditional "Barbarians of the North" to Mongol/Tuigan Hordes to American Indian (the US/Canadian cultures, not the empires to the south - Maztica can cover those) to Amazons).
 

But I will admit that I am biased by my experiences with the realms. At first I loved it and read all about it. And then players started getting upset if anything was different from cannon.

Man, your players are picky! Mine are usually okay with catapults and trebuchets, maybe a ballista from time to time.
 

I'd prefer that version too. However, I'd buy a post-From the Ashes version as well.

I never saw the "From the Ashes" version and, after 10 years of playing in 1e, the Greyhawk map and alliances were somewhat different from the originals. My primary player group ended up as a stop-gap in a mountain pass, protecting Yeomanry from The Sea Princes, after they took over the keep in "To Find a King"/"The Bane of Llywelyn" which I had placed there. The players enjoyed the politics, of my campaign, almost as much as the combat.
 


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