Fifth Element
Legend
I do.rounser said:Given it's occidental fellows, the monk is a D&Dism (and IMO probably doesn't deserve it's place in the core). Congratulations. Do you want a cookie?![]()
(But don't tell my wife please.)
I do.rounser said:Given it's occidental fellows, the monk is a D&Dism (and IMO probably doesn't deserve it's place in the core). Congratulations. Do you want a cookie?![]()
In my disdain I was imprecise and joined two arguments that should have been separated.Mourn said:So, you're saying that martial arts are just thrown together with no understanding of how they function? Just a clever name and a marketing gimmick?
Yeah, I'm sure centuries of teachings would disagree with you, and they'd probably be right.
HeavenShallBurn said:In order no the schools of magic are not overall arbitrary. Evocation, Abjuration, and Invocation aren't entirely appropriate names but the rest actually refer to the overall theme of magic for the school.
They went a long way to tying the wizard in with classical themes and leveraged off rennaisance pseudo-science/alchemy terms to do so. For me at least those images and themes are what defines a wizard. The new traditions function akin to marital arts styles as if the wizards themselves didn't even really understand what they were doing they just threw a name at it and said hey that works lets call it that. Whereas the old schools implied a systematic categorization of arcane force into a universal set of types based on understanding of their implied ties to the metaphysical backdrop.
Of course they want an implied setting! They just don't want one with too many intrusive, non-generic-fantasy D&Disms in it in hard-to-exclude/ignore places.So the 3e system is good because it binds the game to an implied setting? I'm cool with that, but you better not let other people in this thread hear you say it. It makes 'em mad.
Actually, I've always seen magical research as VERY much trial and error. Wizards might like to think of magic scientifically, but the truth is that they only understand it superficially. They might be able to extract certain effects from magic, but I've never seen any evidence that Wizards really "get" what they are doing in its entirety (analogy: a non-chemist starting a fire). Besides, magic works (imo) on a strange metaphorical logic, so a created symbology, even if it's completely artificial and made up, could easily have power as a magical technique. It could be used as sort of a form for the magic to take as it's being built up (showing up as brief magical tracery flickering before the spell goes off), that's only so because the wizard that made it up saw a way to make that work. Maybe when you study the text, it requires focusing on a certain Golden Wyvern icon as part of the ritual because of some quirk of language in Elven that the Wizard liked, and used as a mnemonic. There are plenty of ways to sneak it in there.HeavenShallBurn said:In my disdain I was imprecise and joined two arguments that should have been separated.
However, what I was attempting to say is that martial arts do not rely on any universal functionality. They aren't thrown together but they also aren't part of a unified pseudo-scientific model. Martial arts styles are formed through practice and then once formed they need a name and someone comes along and slaps a name on it since it needs one now. That name may have varying allusions or connotations based on who did the naming.
The wizard at least for past editions has been metaphysical science. They could not do what they do without understanding the universal framework of magic as a force. Which like science requires that they work from the underlying force up through research to create their spell effects. Central to their art is a singular framework for the metaphysical nature of the power they are manipulating, their names should reflect this underlying theoretical nature. Not the trail and error practice (even if directed there is no single underlying theoretical basis) of martial arts.
rounser said:Of course they want an implied setting! They just don't want one with too many intrusive, non-generic-fantasy D&Disms in it in hard-to-exclude/ignore places.
Words from english that spot-on describe magic - like "necromancy" - are not D&Disms, they're public domain fantasy territory...exactly what should be core.
"Emerald Frost" (on the other hand) is clearly a contrived D&Dism in the core, sounding like it's from a single world, and WOTC admits they're doing it for such a dubious goal as trademark protection (IMO at the game's expense).
Hussar said:That most of the names you've trotted out are already taken. Golden Adept? I'm very sure that I could find that in a video game somewhere. Not positive, but, I'm pretty sure.
Maggan said:WFRP use something they call "colour magic", with The Gold College being on of the eight colleges of magic. So yeah, it's pretty much taken already.