TwinBahamut said:The only option I would favor, renaming the Golden Wyvern school to something slightly better and more descriptive, but equally specific and flavorful, is not on the poll.
I don't really care for the name Golden Wyvern, especially since Wyverns have little to do with shaping spell effects, as far as I am aware, but I would dislike having it just be the Spellshaping school even more.
I like the names for the Iron Sigil, Serpent Eye, Hidden Flame, and Stormwalker schools. They manage to be descriptive and flavorful at the same time. If the name "Golden Wyvern" was replaced with a name that was as good as those, I would be happy. If there is some reason that it works well that I am not aware of, and it doesn't need to be changed, I would also be happy. If it didn't get a new name or a better explanation, I wouldn't be happy, but I wouldn't be mad. Certainly though, the Emerald Frost school needs a new name much more than Golden Wyvern.
I left that option off the poll because it is subjective. Whether or not Golden Wyvern is a good name is someone's opinion. The issue here is wether or not to use fluff names in core (non-campaign specific) games mechanics.
D&D is going to have to build worlds off of this rules set. OGL publishers are going to have to too. WOTC is making it harder for that world building and unqiue expressions to occur with fluff imbedded core rules.
In reply to the various posters who feel the poll is one sided or leaning a certain way. I have stepped back and looked at all of the message boards, looked at it as a player, as a DM, as a retailer as a future publisher and from WOTCs long term perspective with the D&D Brand. I see the value of using fluff in the core rules with new players, but I also see how it can causes issues later one when you try to create new and different worlds and then plug them onto the engine that is the player's handbook. WOTC is doing something risky here, along with all the other changes, could be a bad move.
My "opinions" are weighed very heavily against my better judgment and I have carefully kept them unbiased. If you read them with that perspective you can see I have fairly laid out the debate. Likewise, I looked at the poll questions and do not see how they are weighted one way or the other.
My interest as a professional is that D&D succeeds. If fluff named feats will make it more money and a stronger game, I am all for that. But I do not think it is the correct choice to alienate the creative driven DMs. WOTC knows that DMs are important. It is their goal to make as many as they can. The better DMs tend to be the ones who do not like their hands held, feats like this can step on the creativity of those types of DMs.
There is more at stake here than just "change the feats name". WOTC is upsetting a valuable resource, their Dungeon Masters.