Maggan said:
I just don't get what you're saying. I don't see much difference between named spells in 1st ed AD&D and named feats in D&D4e. Remove the names, it's as simple as that.
Sure if you have to remove a lot of names, it gets cumbersome. In 1st as well as in 4e.
The difference is that previous elements (spells, gods, the planes, monsters) that is DM controlled. It is setting/ campaign dependant. DMs place those things and allow them.
Elements tied into character creation and development (i.e. skills, feats, talents) are all player controlled elements. Putting those things into classes drags the fluff along with the character building choice. This is fine in a campaign setting where fluff is needed to convey the story, setting and atmosphere. This is not ok in a toolset design to present a wide array of fantasy settings.
I don't know what happens. And I'm not in the least worried about what might happen. For all I know, the feats might still be renamed, and then what'll happen?
It creates work for the artistic DMs who enjoy making their own worlds. It also creates work for WOTC when they launch new campaign settings or bring back old ones.
No, Merlin did not belong to the Golden Wyerns, and no Arthur didn't know the Lightning Panther Strike, since they weren't created using the D&D4e rules.
And I think it's a really weak argument to try to fault D&D4e for having rules that don't fit Merlin or Arthur out of the box. Where would we draw the line? How would a single set of rules model each and every hero or villain in the history of literature?
Does Merlin know Mordenkainen? Does he hang out with Tisha? What level is he? What class is he? And so on so forth.
It can't be done, and it's not a fault in D&D4e (or 1st, 2nd or 3e) that such a thing can't be done without some reworking of rules and concepts.
You misunderstand my point. The golden wyverns didn't exist in the stories of Arthur. Just like most of the DMs out there do not want them in their homebrew settings. Nor do we need them crammed into the works of Howard, Moorcock, Martin, Tolkien etc.
Lets say I am running a campaign based in the world of an author I enjoy, next thing you know I am having to change around key character building elements that do not fit as named because of their naming convention?
Why approach the wizards with makeshift orders like this? Are they doing this with all the classes? Next thing we know, do we have to deal with Fighter Schools, Rogue's Guilds, Cleric Churches and Wizard Orders all premade and with named feats?
For that matter, when do you use the standard functional names and the fluff driven names? Why not call lightning reflexes, dances across a thousand plains or call power attack the secret master of the thunder sword.
People had a fit with Dragon's Tail Cut, why is Golden Wyvern Adept any different?
These details matter. You may think it is one name, but it is a change in their attitude towards the game that might be to far to continue being D&D. Golden Wyvern Adept is a direction that wasn't necessary to win over new players, it wasn't necessary to help DMs, it didn't give anything to veteran players that they needed.
What if I want to create a wizard order and have them shapespells like the Golden Wyvern's? How do I incorperate that without confusing my players and causing extra work explaining things?