Swarmkeeper
Hero
5e's answer to this is the Dual Wielder feat (and perhaps the Defensive Duelist feat and/or the Defense Fighting Style)Remember those weapon abilities from 3rd Edition? I really miss those.
Defensive: weapons with this property have wide flat surfaces that can be used as a rudimentary shield. While wielding a weapon with this property, you may use your Bonus action to interpose the weapon between you and your opponent, gaining a +1 bonus to AC until the beginning of your next turn. (Example: greataxe)
Disarm is a special attack in 5e (DMG p271)Disarming: weapons with this property have hooks or spikes that can be used to catch or snag an opponent's weapon or shield. While wielding a weapon with this property, you have Advantage on all ability checks and opposed rolls made to disarm your opponent. (Example: trident)
Shove is a special attack that can do either of these (PHB p195)Staggering: weapons with this property are designed to use their mass to unbalance foes. While wielding a weapon with this property, you have Advantage on all ability checks and opposed rolls made to push or move your opponent. (Example: greatclub)
Tripping: weapons with this property have features that can be used to snag a creature's limbs. While wielding a weapon with this property, you have Advantage on all ability checks and opposed rolls made to knock your opponent prone. (Example: whip)
And so on.
So, these abilities are now detached from specific weapons and, in the case of the latter 3, one might argue are more flexible and available in 5e than 3e.