What size groups are you most comfortable DMing for?

How many people are you comfortable DMing for?

  • 1

    Votes: 34 15.9%
  • 2

    Votes: 58 27.1%
  • 3

    Votes: 102 47.7%
  • 4

    Votes: 146 68.2%
  • 5

    Votes: 151 70.6%
  • 6

    Votes: 104 48.6%
  • 7

    Votes: 29 13.6%
  • 8

    Votes: 20 9.3%
  • 9

    Votes: 9 4.2%
  • 10

    Votes: 6 2.8%
  • 11

    Votes: 4 1.9%
  • 12+

    Votes: 7 3.3%

Oh @#$% Eleven!

I voted 4-8.

I'm hesitant to run a game with less than four players, since I'm not terribly comfortable with reducing CRs to compensate for the lack of party resources. In my experience as both a DM and a player, 5 seems to be the ideal number, allowing for a good mix of personalities and class abilities. Much as I am loathe to admit it, the Sentai formula of 3-4 guys, 1-2 girls, generally is what I try for in my games. My current campaign has 5 players, and I'm looking to maintain that number for future campaigns I might run.

The largest party I ever DMed for was an eleventh level, eight person party that also contained two cohorts and three animal companions, plus four similar-level NPCS and a Woodwrack Dragon, who were all attempting to hold off a Yuan-Ti army assaulting their base of operations. It was a lot of fun, but also incredibly slow, taking something like 12 hours over the course of three weeks to run the entire battle. I've also run a one-shot where we had 11 PCs (no animal companions, cohorts, or friendlies though), and that was just plain crazy. Never again.

Robert "Green Ranger Needs Food Badly" Ranting
 

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The magic number is 3. Makes it easy to keep the focus.

I've run everything between 2 and 8 players.

4 and 5 are the most common numbers still managable and still within "ideal RPG circumstances" as long as people can keep their concentration (ruling out my usual players for iRc).
 


I'm good for 3-6 with an optimal four or five players. Any more than six and the game starts to bog down. I also like running one on one campaigns, which tend to be primarily story driven.
 

Depends on the system. Games without a lot of number juggling for the DM? The more the merrier, especially with a co-DM. D&D 3.5? More than 4's a chore.
 

I've had groups with 1 to 11 players in the past. For D&D 3.X I think 5 is ideal. Currently I have 8 players, but that's because I wanted some safety for planning for a session. It's almost impossible to find a date when all players are available. Typically it's 4 to 6.
 


I prefer 6, but I'm coming to realize that the less the players want what I want from the game, the better off I am with fewer players. However I have real problems running for less than three...
 

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