Hypersmurf said:Not really. Let's say I have a +4 Open Lock bonus, and there's a DC15 lock.
If I Take 20, the result which opens the lock is not 15; it's 24. Even though I only needed to 'roll' an 11, the Take 20 mechanic assumes that my result was a roll of 20.
If my friend has a Spot of +2, and I have a Hide of +9, I only need to 'roll' a 4 to beat his Take 10 Spot check. But if I Take 20, my 'roll' is a 20, even though I only needed a 4.
-Hyp.
Not really, and I'll tell you why you're objectively wrong.
In the lock example, you know when to stop. It's assumed that in the two minutes, your PC eventually gets a result over the DC of the lock. This results in the lock becoming unlocked, and he can stop.
If we make the assumption that taking 20 will eventually put your roll at a 20 for the Hide check, then why do you need the friend there at all? The assumption is that the friend is what allows you to gauge the results of your check. Without the friend there, if you take 20 you'll eventually get a 20. You'll also eventually get a 1, a 13, a 6, and a 9.
Without someone to judge their results, you don't which hide attempt resulted in the 20, and you don't know when to stop.
But if you need the friend there to judge the results, then he can only judge results to the limits of his skill. He can tell you when you got a 6 or lower on your check, because he successfully spots you. He can't, however, tell the difference between when you roll a 7 and when you roll a 20.