Your DM's ruling is correct. (By definition, of course, but also by the RAW.) Knowledge checks have Retry: No, and are therefore not eligible for taking 20. (You can take 10 when not under pressure, as usual.)resscane said:CAn you takr 20 on a knowledge check? My party is playing the Shackled City campaign and my DM just rules I cant take 20 on a knowledge (dungeoneering) check on Beholders. Is this a good ruling. Our characters are trying not to meta game.
Exquisite Dead Guy said:"Can you see me now? Good!"![]()
Hider: rolls a 5--+15 is a 20
Spotter: rolls a 1--+10 is an 11.
"Can you see me now?"
"No"
"Good"
Hider: rolls a 5--+15 is a 20
Spotter: rolls a 1--+10 is an 11.
"Can you see me now?"
"No"
"of course not, you rolled a 1. Take 20 dude."
[2 minutes later] "Oh, there you are."
Hider: rolls a 5--+15 is a 20
Spotter: rolls a 1--+10 is an 11.
"Can you see me now?"
"No"
"of course not, you rolled a 1. Take 20 dude."
[2 minutes later] "Oh, there you are. You need to hide again--that wasn't a very good job."
HIder: rolls a 17--+15 is a 32.
"Can you see me now?"
"No"
"of course not, you rolled a 1. Take 20 dude."
[2 minutes later]
"Nope, I still can't see you. You must be hidden as well as you can possibly be hidden."
HIder: rolls a 17--+11 is a 28.
"Can you see me now?"
"No"
"of course not, you rolled a 1. Take 20 dude."
[2 minutes later, at +15 the spotter gets a 35]
"Yeah, there you are. Dude that's a pretty lousy hiding spot. Try again"
[40 minutes later]
Hider: rolls a 20--+11 is 31.
Can you see me now?"
"No"
"of course not, you rolled a 1. Take 20 dude."
[2 minutes later, at +15 the spotter gets a 35]
"Yeah, there you are. Dude that's a pretty lousy hiding spot. Try again"
"But I took 20 on my hide check."
"Well, sure, but I found you every time."
Elder-Basilisk said:Of course, the hider is not as well hidden as possible, he's just so well hidden that the spotter can't possibly spot him.
Vegepygmy said:FWIW, the 3.0 FAQ states: "In general, you can't take 20 on any check that is resolved with an opposed roll."
And that's a good general rule to follow.
The equipment section in the Player’s Handbook says hemp rope can be burst with a successful DC 23 Strength check. Does this mean that a bound character, no matter how cleverly tied up, can simply escape by making a DC 23 Strength check? A character with a Strength score of at least 16 (+3 bonus) could do that automatically by “taking 20” on the check.
The DC to burst a single strand of rope is 23. If one is tied up, one is dealing with multiple strands of rope and not in the best position to exert leverage. Though the rope’s ability to resist breakage would be a factor if someone were trying to break bonds, the skill with which the character was bound is more important. A quick look at the Escape Artist skill description shows that escaping from bonds requires an Escape Artist check opposing the Use Rope check from whoever tied up the prisoner, and the character that tied the bonds gets a +10 bonus. If the prisoner just tries to break out through sheer Strength, add the break DC for rope (23) to the Use Rope check instead of +10. If you use this method, it’s possible (though not likely) for a truly inept captor to tie bonds that have a break DC of less than 23. That’s somewhat realistic, because any knot, especially when badly tied, can weaken a rope.
Hypersmurf said:The result of not attempting a Hide check? You're seen.
The result of failing a Hide check? You're seen.
There's no penalty for failure.
-Hyp.
billd91 said:Let's cast this a different way:
Result of not attempting a hide check? You're seen.
Result of failing a hide check? You're seen skulking about.
One of these cases should arouse more suspicions than the other. At the very least, you're seen by the person you wanted to hide from which probably negates the strategy you were using that dictated you try to hide.
billd91 said:Let's cast this a different way:
Result of not attempting a hide check? You're seen.
Result of failing a hide check? You're seen skulking about.
One of these cases should arouse more suspicions than the other. At the very least, you're seen by the person you wanted to hide from which probably negates the strategy you were using that dictated you try to hide.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.