What sort of reviews do you want to read?

I find reviews of D&D products by "staff reviewers" to be a waste of time and tend not to read them. They are often tepid, technical rather than insightful, and inspired by nothing more than having the product and feeling the need to review it.

What should you review? Whatever you feel strongly about. If you review something I'm not interested in, I may not read your review, but if you review something YOU are not interested in, I will definitely not read it.
 

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Yeah, I need to feel the urge to review it because I have something to say about it.

For example, the Manual of the Planes was a bit of a disappointment to me after seeing how cool Draconomicon was. I plan to write about that next.
 

Here's an example I posted last night:

http://www.enworld.org/forum/rpg-book-reviews/247821-draconomicon.html

I tried to make it brief, above all, and talk about the aspects I thought best played at the table.
That looks about right to me. What I don't need/want to see in a review is a long description of the contents - I typically get that from the publisher already.

I'm mostly interested in the reviewers' opinions about a book's usefulness and what they liked most/least about it.
 

I see too many high-star products I don't like for one reason or another. It's hard to say what the reason behind this is, but I think a lot of reviewers are too "permissive" when it comes to stunning balance errors.

The product should have been played through. This is especially key for adventures and crunchy products. If a review starts with "this is not a playtest review" I hit that little "x" at the upper right hand corner of my browser.
 


So what sort of information, format, and products are you interested in?
i am very interested in reviews of all new OD&D(1974) products. review all of them you can find.

How can I best write reviews for you? How short or long do you like them? How casual or formal? What sorts of things do you want me to focus on?

a long formal review which includes information about what is new mechanically and why this product was released. where it can be found on the web or in stores. expected projections in the market. the audience it is trying to reach. any speculations you have are appreciated.

Any feedback is appreciated.

Mike Shea

glad to help out.
 

General: I want a review that tells me about the book in question. This should include general factual information (page count, chapter headings or subjects covered, art, fluff vs crunch, etc.) and then should go into the reviewer's opinion of the book. This should include things like overall impressions, how inspiring the book was, how inspiring the fluff is to the reviewer, how good and relevant the crunch is to the book, and how well the book did it whatever it intended to do.

Basically, I should have a good idea of what I am getting if I decide to buy the book. I should know if I will be able to use it, based on topics it covered and how well the reviewer thought they were covered. I should also get a feel for how well it will work in the game.

Specific to your review: This is strange, to review a review, but I guess that's what you wanted. I found your review a bit unorganized. It starts out with telling us a bit about yourself and your expectations on this book, which is absolutely fine imo, but you don't end on that note. I found that it lacked closure to the format you set up.

You talk about fluff, which is at the beginning, but don't give your conclusion to it until later, when you say "the first half of the book, however, doesn't include nearly the useful content of the second half" but even then it's not clear if this is about fluff vs crunch. It also seems as if you don't like fluff. Again, that's fine. Do you not like fluff in general? Do you not like *this* fluff? Did it inspire you at all? What stood out as really good and really bad fluff?

When talking about the crunch, you go into some detail but then not enough. For example, you talk about the adventures but not if you think they did a good job at showing off why dragon's are tough, or not. Later, you talk about the crunch, but it's unclear to me if you like it or why you are talking about it.

The vampiric dragon Bloodwind is worth the cost of the book alone. Imagine a huge 23rd level vampiric dragon with an exanguanation breath weapon able to suck the blood out of three victims at once. Bloody brilliant!

As reported, the full statistics for Tiamat are included as well, although I can't see many parties ever facing her and fewer still walking away from it. Overall there are over 80 pages of statistics for new dragons and related monsters.

In the above quotes, you obviously like the crunch of the first but then almost, but not quite, don't like the second thinking it's almost a waste of space. Again, it's not that this isn't good information. It is. It is disorganized, though, and so comes off confusing to me.

Finally, I think you have fallen into the trap of many reviewers in that you have some complaints about the book, indeed don't like the first half of the book. Yet, the "quick review" still gives it an 85%. I would have expected closer to a 60-65% rating based on the reading, so found those two didn't mesh. (Imo, in reading lots of reviews of games, I agree that out of school, a 50% is an average rating, instead of a 75% as in school.)

I hope you found this helpful.

Happy New Year!

edg
 


Reviews done after you've used the book in play.

How much of the book though? With modules it is really easy to run through the whole thing. But books like Martial Powers people only use bits and pieces of it at a time. Heck, even after playing 3ed for years and years I doubt we touched half of the stuff in Complete Warrior and that was one of the more popular books at the table.

I too like reviews that reflect the book in use and I do try to use the book when possible. But many books are sectional and it is just not possible to really use everything. The book I'm currently reviewing, Elder Evils, is like that. Each chapter is designed to be an out line of a campaign and I doubt anyone is going to run 10 campaigns to get use out of everything in the book. But I have used some of the book.

My point here is that playing and using the whole book is not always feasible. Different types of books are used different ways and not meant to have everything used at the same time.
 


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