Mighty Halfling said:
I'm assembling my house rules for an upcoming game.
I want to ban skills that provide instant travel powers and push communication and skill use rather than relying on spells.
So ....
With those restrictions in mind, what spells would you ban?
And, while I'm at it, what spells do you ban and why?
When it comes to the vast majority of WotC-published spells, I can't think of anything that i flat-out
Ban. However, I restrict many spells that are not in the core PHB. For example, PHB spells are "common" spells for wizards, sorcerers, etc. Characters advancing in level may choose those spells without restriction. If a wizard wanted Backbiter (from the Spell Compendium), for example, that character would have to find it in the game (by finding another wizard to learn it from or something like that). Similarly, a sorcerer would have to do something special to "learn about" the spell (such as be exposed to it sufficiently to pick it up .... or come up with something compelling in the character's background for it to "spontaneously develop"). Some spells fit within my setting, and some would be considered "fringe" or rare in the setting.
Non-WotC spells are pretty much universally banned. Mostly because I like to have the book for any spell, item, monster, or whatever. Also partially because a lot of 3rd party stuff is geared to that publisher's setting; the spell fits in that setting, but may not translate well to others.
If I were to ban anything, I'd lean more towards some sort of damage-dealing spell from some other suppliment. Unfortunately, it seems that developers feel the need to raise the bar and make spells that are more awesome than the ones that came before. Transportation, utility, communication, skill-bonus spells, and all that are no problem. Anything to keep away from buff-buff-kill, buff-buff-kill, lather, rinse, repeat is great to me.
There are a few spells here and there that would be banned, not because they are broken or too powerful....but because they are just plain ol' silly and don't make any sense to me. One example is Spiritjaws from the Spell Compendium: a relatively low level druid whipping up ghostly disembodied jaws of force that can easily have multiple attacks, grapple as a free action with
Each hit, and are invincible (except to a couple of spells)? Sorry....not for me.