I didn't like it too, until I thought that it should be heroic that characters of that level should not be bothered with mundane disease, et al.I am not liking heroes feast, it's laundry list of immunities is a bit boring and having it as a default everyday spell seems less cool than having it be a special occasion ritual type buff.
I would like to ban glitterdust.
Makes golems kind of useless.
There's an immunity to ray spells that would make the beholder kind of useless.
The beginning teleport has a range. You can make that to good use.
And, when they miss their roll, separate the party. By hundreds of miles.
That will make the party real cautious about using it.
The gawdz change their minds.There's a lot of spells from Complete Divine I should ban. But they've been in my campaign for a while now and I'm reluctant to ret-con it.
An epic adventure (that our heroes weren't involved in) goes wrong, and the spells are eliminated until somebody rights them.
Wish spells I don't worry about. My players like their xp's too much for it to be a problem.
I just raised it to 3rd, and now nobody takes it.Scorching Ray.
it gets too scary.
Many people agree it was grandfathered in, being from basic (I believe)someone mentioned magic missile up above and I gotta ask... why?
It always hits, and does more than a bit of damage.
Which doesn't scan with the rest of the spells.