What "stars" would you like to see in a module?

Mouseferatu said:
My question is this? What monster (or group of monsters) would you desperately love to see as the focus of a published adventure?

Lots of modules exist, from various editions and various companies, focusing on the iconics. We've got modules centered around giants, mind flayers, beholders,

Hmm...giant mind-flaying beholders!
 

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Ixitachitl.

No, um, never mind. That was a joke.

I've always had a soft spot for lizardfolk, but I guess they have gotten plenty of coverage recently (Age of Worms adventure path from Paizo, for example).

Sahuagin are another favorite of mine. And yes, they feature prominently in some old modules (the U-series), but sheesh! It's been twenty years. How 'bout an updated adventure?
 

Yugoloths. This one is just obvious. *smiles and writes down notes into a petitioner*

Psurlons. Psionic astral worms that pose an honest threat to the Githyanki. Have to give them points for that, plus they're creepy as hell.

Yuan-Ti. I've gotten to like these guys more and more after the awesome job done with them in Serpent Kingdoms.
 

I'll second the flumph.
I've never seen anyone really do a great Orc adventure.
I'd like to see some of the oddball stuff get used too. Destrachan, Delver, Digester, Rast, Ravid, those really strange buggers need some love & attention.
 

Trolls, especially if they are in a temple... :)

Troglodytes - just give them something magical that lets them be smarter, but not too smart.

Rakshasa - masters of illusion and they can read your mind to stay two steps ahead of you! The perfect schemers, either political or criminal or some combination of the two. Moriarty would be the type of personality I'm thinking of.

oh, yeah, Awakened Fiendish Rodents...... ;)
 
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Reaves from 2e Planescape MM2. They are 4 armed humanoid guys that make perfect thugs in my PS game when I want a bar fight encounter. I don't know why I've always liked these guys but a module focusing on them would be a fun side quest or something.
 

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