tomBitonti
Hero
Hi,
This is a re-frame of "What's stopping WOTC from going back to 3.5?"
http://www.enworld.org/forum/genera...-stopping-wizards-coast-going-back-3-5-a.html
From what I can tell, D&D as a game (so not counting books, comics, cartoons, movies), has several variations:
1) Variation by edition.
2) Variation by campaign world.
3) Variation by product form.
That is to say:
1) Basic, 1st, 2nd, 3rd (including 3.5), 4th
2) Spelljammer, Hollow Earth, Greyhawk, Forgotten Realms, Gamma World, Birthright, Points of Light, probably more that I've missed.
3) Printed books, PDFs, online database access, board game (ala Ravenloft, Wrath of Ashardalon), miniatures game, card based accessories, online play.
Within that space, the current focus is 4th edition and Points of Light or Gamma World, with book, online database, and board games as the product focus. (I don't know the current status of PDFs, and the card based accessories being tried, but not succeeding, to my knowledge.)
I have these questions then:
1) Presuming a relatively small cost to reprint the prior books, these could be put back in print. There seems to be a market for them, but, is there really that much, or rather, is there more than the secondary markets can handle?
2) Is there any hope of overcoming the additional barriers of (a) corporate dislike of the OGL (b) intrabrand competition or (c) brand dilution.
3) Is there any hope now of in-company based online play? This is asked in light of the many capable software game companies that seem capable of producing such a game. *Something* seems inevitable.
4) Is there any chance of the board games (e.g., Wrath of Ashardolon) surpassing the more traditional role playing games? That is asked because the board game market seems a lot bigger than the role playing market.
Thx!
Tom
This is a re-frame of "What's stopping WOTC from going back to 3.5?"
http://www.enworld.org/forum/genera...-stopping-wizards-coast-going-back-3-5-a.html
From what I can tell, D&D as a game (so not counting books, comics, cartoons, movies), has several variations:
1) Variation by edition.
2) Variation by campaign world.
3) Variation by product form.
That is to say:
1) Basic, 1st, 2nd, 3rd (including 3.5), 4th
2) Spelljammer, Hollow Earth, Greyhawk, Forgotten Realms, Gamma World, Birthright, Points of Light, probably more that I've missed.
3) Printed books, PDFs, online database access, board game (ala Ravenloft, Wrath of Ashardalon), miniatures game, card based accessories, online play.
Within that space, the current focus is 4th edition and Points of Light or Gamma World, with book, online database, and board games as the product focus. (I don't know the current status of PDFs, and the card based accessories being tried, but not succeeding, to my knowledge.)
I have these questions then:
1) Presuming a relatively small cost to reprint the prior books, these could be put back in print. There seems to be a market for them, but, is there really that much, or rather, is there more than the secondary markets can handle?
2) Is there any hope of overcoming the additional barriers of (a) corporate dislike of the OGL (b) intrabrand competition or (c) brand dilution.
3) Is there any hope now of in-company based online play? This is asked in light of the many capable software game companies that seem capable of producing such a game. *Something* seems inevitable.
4) Is there any chance of the board games (e.g., Wrath of Ashardolon) surpassing the more traditional role playing games? That is asked because the board game market seems a lot bigger than the role playing market.
Thx!
Tom