What supplement would you really like to see Wizards produce?

Altalazar

First Post
With all the discussion of Wizards and what they produce (or don't produce) enough of (or too much of) what is something that could make a decent supplement that has not been done but that you think there is a strong need for?

There has been rumors of an "environmental" supplement. What else might be lacking? What would people really be dying to see? And is this something already done (but perhaps not quite well enough) by a 3rd party vendor?
 

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Altalazar said:
What else might be lacking? What would people really be dying to see? And is this something already done (but perhaps not quite well enough) by a 3rd party vendor?

What about what wasn't done well by Wizards the first time? How about a Complete Equipment Guide Arms and Equipment was very disappointing to me. I'd like to see a much larger book with enough options to inspire more variety in gear. If I see one more hooded cloak on a character sheet I swear I'll start a campaign with a culture of nudity. Give enough options to get players thinking more creatively about what characters wear and the weapons they use. More importantly, put the weapons and armor from other books all on one chart with the new stuff. Don't make me get out three books to equip a character. How about more stuff from the rest of the world rather than all middle ages europe? How about advice on developing equipment lists to give different areas of the campaign world a different feel?

Who got what they expected from the Book of Challenges? I wasn't expecting a book of one room adventures from the descriptions before it was out. How about a real book with advice on challenging your group. There are so many topics that could be expanded upon. More information on dealing with parties larger or smaller than the norm. How to set up encounters in a chain so that the parties actions effect later areas of the adventure. There is room for a really good book here, but I think Wizards sees that there are a lot more player than DM's out there, so they are focusing too much on Players' books and all but ignoring books for the DM. Even books on campaign worlds and the planes coming out this year are geared toward players rather than DM's.

If we must focus on the players, how about a book on role-playing. On how to build a character that works as part of group instead of yet another brooding loner. We can involve the DM here too. How work with your DM to develop background and story for the characters. How to bring more of a story to the adventures.

:] Anyway, that's enough ranting for one morning.

Scotley
 

I'd love to see a series of books that tackle groups of the planes in greater detail such as the Inner, Lower, Higher, Transitive or something along those lines. Granted, I was a big Planescape fan back in the day.

We already have books about celestials (BoED) and fiends (BoVD). I would also love to see a book dedicated to the various kinds of genies, which are a great set of monsters that are often overlooked in favor of more traditional Eurocentric-feeling outsiders.

I would add in a book that details undead in much the same light that the Draconomicon did for dragons, but there are already rumors that is in the works. Actually, as I write this, I'd prefer such a format for the genie book.

Lastly, I would love a Draconomicon-esque book on Fey or the Faerie and the realms they inhabit.
 

4th Edition! Ow! Quit hitting me!! I was only joking. Geez! :D

Okay, okay, more constructively...

I'd like to see books similar to Draconomicon and Liber Mortis for other "staple" creatures. Especially if the art made me drool like Draconomicon's did.
 


That's a cool idea - a book on building a party that works well together as part of building a campaign. Well, that seems more like a chapter on a larger book on building a cohesive campaign (rather than just one-room challenges).

I also like the idea of other books like Draconomicon, but for other subjects. There would seem to be a fertile field of possibilities there. Genies certainly sound like one of them.

I'd like to see a good book on empire building - though I do have a 3rd party one now that I haven't had time to actually look at.
 

The Equipment Guide is THE book... I need something to help me when I'm designing outfits and weapons... I'm tired of the "yet another longsword fighter" type and I'm tired of looking at the same weapons and outfits over and over.

I would also love to see an NPC book (commoners, experts, etc.) , although I think Wizards would never release this and it may be only a 3rd party product. I don't mind as long as it's nice to the eye and detailed.

[Edit]

A Draconomicom type book about the Dead is in progress... I want one about Giants, with Ideas for Giants as PC's and lots on the differents Giant cultures.
 
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Matafuego said:
A Draconomicom type book about the Dead is in progress... I want one about Giants, with Ideas for Giants as PC's and lots on the differents Giant cultures.



well since they are following the 2ed trend. they will be releasing one.

FOR1 Draconomicon aka Draconmonicon
FOR2 DRow of the Underdark...aka Underdark
FOR3 Pirates of the Fallen Seas aka...
FOR4 Code of the Harpers aka...
FOR5 Elves of Evermeet
FOR6 The Seven Sisters
FOR7 Giantcraft..aka ?
FOR8 ....etc....

plus the COmplete book of Necromancers..
 


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