What supplement would you really like to see Wizards produce?

Yeah, I'll fourth that Economic Systems one, but it's gotta be a really thick book with the implications of every level of magic and magic availability drawn out.

I want it to also have implications of magic and money on different forms of government -- and ways to make Kingdoms and such plausable even in the face of vast personal magical power.

-- N
 

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What seems to make sense to me when producing new D&D supplements is take it like this (and we're talking a fresh start; I know some of these have been done):

Book on Warrior Classes
Book on Divine Classes
Book on Arcane Classes
Book on Skilled Classes
Racial Books (like a dwarf, elf, gnome/halfling book)
Savage Humanoid Race Book
Planar Overview Book
Planar Specific Book (for major planes)
Monster Manuals
Book on Archetypical D&D monsters (like Draconomicon was)
Variant Options Book

And when you get through all of that, chances are you've passed enough time that you can do a new edition and start over.
 

Nifft said:
Yeah, I'll fourth that Economic Systems one, but it's gotta be a really thick book with the implications of every level of magic and magic availability drawn out.

I want it to also have implications of magic and money on different forms of government -- and ways to make Kingdoms and such plausable even in the face of vast personal magical power.
Darn right. When I said detailed, I meant detailed. ;)
 

Goods and Gear sounds cool.

Things I would like to see...

This one was mentioned earlier but maybe a guide to downtime and upkeep. I personally like downtime it makes me feel like my character actually has goals, hurts and a personality other than I adventure to kill monsters to get treasure to by better equipment to kill monsters to....ect. It could include how to run your own business be it a caravan or an inn, some more effects of a good or bad reputation than just another slave er I mean cohort, or an enemy.

A book like Arcana Unearthed but soft with just a ton of ideas and how you could implement them, dealing with different coin, language barriers, what happens when you pc's become "superhero's", dealing with mega modules like RttToEe and CotSQ if you want to put them in another setting or using just parts of it, flavor for spells and such other than that one feat in the FR that is just worthless.

Maybe wizards could put out a monthly magazine that just asks the staff questions. What is one campaign that you have always wanted run but haven't for whatever reason. Then they would all answer and then eloborate enough to generate some more variety in the slipstream of d20.

The Seraph of Earth and Stone
 

arnwyn said:
- a fully detailed trading and economic system and rules, so PCs can do everything from running a caravan, to owning an inn and/or tavern. (I don't care if WotC does this, or a 3rd party.)
Only problem is... they would have to start with completely overhauling the existing PHB/DMG rules for wages, crafts, professions, etc., not to mention all the equipment and trade good costs. Then they have to add in the effects of the presence of mages with Fabricate, crafters with skill bonus items, clerics with the Magic domain who can cast Identify for free, and so on.

Basic D&D wasn't really designed to be economically consistent. To make it so, you would have to change vast parts of the system, and it's not clear that would actually be beneficial to the *enjoyment* of the game.

A noble cause, for sure. But probably doomed to failure...
 

I would love to see some real utilitarian books, especially for lower levels (high level stuff is easy to make and easy to abuse sadly)...

Minor Foes - Monsters with CR One or Less
If you could give me fifty interesting monsters that I could through at low level parties I would be very excited.

Minor Items - 500pg value or less magic and special items for low level treasures.

Big Book of Gamig Riddles - some riddles that are actually appropriate for a fantasy game (no math, language or similar puzzles).

Useful Maps to Scale - Cardboard stock maps with 1 inch squares that you could place miniatures atop of. You could make some maps for taverns, castles, etc.. but also generic hallways, rooms, etc.. I have some of these in PDF form, but they are a pain to print out and fairly draining on ink supplies.

Those are some of the things I would like.
 

how about 'Revised spell skill for enviornments'

the will take the features of an area of a campaign and make tables for
what can or can't work as for
1.# of wards,and types
2.# of high level hp enemies
3.traite score modifiers for these enemies
4.# of portals to the area
5.# of traps,illusional,and elemental specifically

thus taking a look at
1.caster level to use + to cast skills
2.types of use with,acid,disease,transmutation,and elements within spells
3.# of casts a day feats being effected
4.hp extra's items,and spells
5.relative effected spell effects with each of the modifiers in table

ex:5 fire spells at a place with 5 portals form an ice plane,and 4 enemies within the 150 ft area,-3d6 dmg every caster constitution/die scores dmg

and 5 illusion traps,with int 26,caster,skilled elements therefore takes
-2 rounds of duration effects every less than 26 int

etc
 

Conaill said:
A noble cause, for sure. But probably doomed to failure...
Indeed... but what I personally would like to see produced isn't up for debate.
and it's not clear that would actually be beneficial to the *enjoyment* of the game.
Tell that to my players who want to do that sort of thing. (Or me, the DM, who would like the workload eased.) The enjoyment seems pretty clear from my personal viewpoint.
 

HOw about a complete re-do of the magic system or even better a number of different systems. its the one thing in dnd that I have never liked and thought could be done a lot better. Some of the things in both Unearthed Arcana and Arcana Unearthed are moving the right direction. Plus I would like to see a spell construction kit with built in costs and balance.

There is a PDF book called Atomik Magic that has a lot of really good ideas plus the Elements of Magic. Combined all together we would have a flexible magic system that could be customised to races, classes or cultures.
 

I want to see race books (Elves, Dwarves, etc). It is simply inconceivable to me that they haven't released supplements for the demihuman races for 3rd edition yet. It seems to me that Wizards of the Coast is far more interested in miniatures and dungeon crawling than character concepts and roleplaying. The only option we really have is to hunt down 2nd edition material or turn to third party materials (like the horrible game balance disasters put out by Mongoose Publishing). A shame, really.
 

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