What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?


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I respect the attempt to do something different there, but the extreme dissonance between the mechanical focus at one end and the almost free-form approach at the other in Lancer would probably make me nuts.
Heh, there is that, but D&D also has a disparity between different phases of play (encounter vs exploration, etc), and so while Lancer has even more of a switch I was practiced enough to switch modes that it didn't feel all that jarring. (Though also take it FWIW that I love Battletech/Heavy Gear/Renegade Legion type pure tactical games, so I'm also familiar to that mode from those.)
 

Heh, there is that, but D&D also has a disparity between different phases of play (encounter vs exploration, etc), and so while Lancer has even more of a switch I was practiced enough to switch modes that it didn't feel all that jarring. (Though also take it FWIW that I love Battletech/Heavy Gear/Renegade Legion type pure tactical games, so I'm also familiar to that mode from those.)

I don't think I've played anything in a very long time that had that big a gap between mechanical support at both ends (though I acknowledge most games lean in a bit on extent of mechanical engagement in combat compared to others, something I complain about with some frequency. Fortunately, I don't deal with modern D&D's feelings about the matter.)
 

Danke, that's very encouraging.:)

Until I worked on Tribes in the Dark, I honestly had not been very excited about FitD games, with one exception (Court of Blades). Both Court and Tribes take the time to expertly adapt the FitD system to their respective settings, something that I haven't felt many other adaptations do (or at least do well). I very much enjoyed my time with Tribes and anxiously await the finished product!
 

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