What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?


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I respect the attempt to do something different there, but the extreme dissonance between the mechanical focus at one end and the almost free-form approach at the other in Lancer would probably make me nuts.
Heh, there is that, but D&D also has a disparity between different phases of play (encounter vs exploration, etc), and so while Lancer has even more of a switch I was practiced enough to switch modes that it didn't feel all that jarring. (Though also take it FWIW that I love Battletech/Heavy Gear/Renegade Legion type pure tactical games, so I'm also familiar to that mode from those.)
 

Heh, there is that, but D&D also has a disparity between different phases of play (encounter vs exploration, etc), and so while Lancer has even more of a switch I was practiced enough to switch modes that it didn't feel all that jarring. (Though also take it FWIW that I love Battletech/Heavy Gear/Renegade Legion type pure tactical games, so I'm also familiar to that mode from those.)

I don't think I've played anything in a very long time that had that big a gap between mechanical support at both ends (though I acknowledge most games lean in a bit on extent of mechanical engagement in combat compared to others, something I complain about with some frequency. Fortunately, I don't deal with modern D&D's feelings about the matter.)
 

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