What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

Ah, the talk of Albedo made me think of other anthropomorphic RPGs. I used to own this one, but I got rid of it because I knew I would never play with its rules set. Also, the setting was what sold it to me, but man I would really have loved a map (I know, make it your own blah blah blah - who has the time? Get me a book I can play asap).

A new edition that really leaned into the setting, fleshing it out and going a bit... smaller, like just a certain section of the Tree, and getting into faction play etc. And using rules already known. I don't say this often, but 5e would actually be a pretty good fit for it.

 

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So the SWADE one goes very tactical in its presentation of mecha....

In contrast, the Strange Machine Games one is more narrative, but it tries to fuse an overlay in combat to give more tactical options, and it just becomes a bewildering melange....

I still get the SMG stuff- it's great for background and fluff. But the system just was a bit much as it stood, and if I was going to run it, I'd probably just use Fate Condensed or Accelerated.
Cool, thanks! Mecha combat can be tricky; to me it feels like you either have to go full-tactical or embrace a more fluid narrative nature (which in my experience can mimic the wild action and drama that would befit veritech combat), and have players willing to lean into whichever direction taken. Trying to go mid-ground often feels flat and undermines what you're trying to get with involving mecha in the first place. Though a), that's not to say you can't split the overall game up, like how Lancer goes full tactical during tactical action, and is more narrative out of tactical action, and b) unless the combat is intended to be more in the background to tell the personal stories in a time of conflict (which is totally valid).

And it never helps if the game isn't well laid out. :P

I've bounced off the Savage World system a number of times, and the SMG one sounds half baked. Like you if I were to run I'd likely do it with a narrative-game like Cortex Prime (from which the amazing action/drama example above came from), and if I were to go full tactical I've got my own ruleset I've been developing.
 

I’d love a cleaned up OSE style treatment for original D&D to have a revival.

I know there are things out there like that already. But it’d be cool if the game as it was, simpler and with gaps and all, I’d like that. H*ck I’d run it without initiative more like Daggerheart spotlight.
An OSE style treatment for D&D 4e has been on my wish list for about half a decade now. Something that cleans the game rules up and better organizes things.
 


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