What the fans want!!

Knightfall

World of Kulan DM
Hey all, just wondering what everyone out there would like to see next from their favorite d20 publishers.

Anyway, I'd love to see FFGs take on a book of Prestige Classes. Sure, Mythic Races had cool PrC based on the individual races but now le'ts go all out. A well done hardcover book of prestige classes full of new ideas for character advancement is something I'm looking for. (I'm not interested in getting anymore official D&D splatbooks unless WotC puts out one for psionics.)

Here's another cool concept - we've got tons of d20 books for cities, aquatic adventures, and dungeon crawls but what we need to do is go deeper. Deeper underground and deeper into the depths of the oceans. We've got to get in the face of the drow, derro, and deep gnomes (can you say Underdark Handbook).

Then we need to delve deeper beyond the underdark until you feel like you are being crushed. Forget portals to the elemental plane of earth - we need to explore the heart of the world and met strange fantasy race dwellers in the darkness. Xorn kingdoms and giant earth dragons (can you say Journey to the Center of the Earth with a fantasy twist). Attach to this idea a deepwater setting where krakens and the aboleth rule great oceanic empires where the light never reaches. A underwater alien landscape unlike anything a land dweller has ever seen before (can you say Darkdweller's Handbook/Campaign Setting). Bwah-hah-ha...

Of course, I haven't seen the Seafarer's Handbook yet but I don't think that the book goes THAT deep under the sea. And just because I'd like FFG to do these projects doesn't man that I'm not willing to consider buying from another d20 company that thinks the idea is cool.

Now, these are my suggestions -- let's here everyone elses'. And let's try not to suggest something that already exists in droves. No more monster books!!

Later,

RPB
 

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I'm with you on the PrC book, solid idea. But what would be wrong with an Alien Compendium of sorts? I know that Dragonstar is based om classic D&D worlds but it is SF. I like "monster" type books. Especially if they have good art, both color and B&W.
 

I suppose it's a little unfair for me to suggest stuff, because I'll mostly be saying things like, "Don't do what I'm planning to do." :)

I'd like a 50+ page book of locations for combat, and their specific rules effects on the game. It should have a page for at least several dozen possible locations for fight scenes, from rather quaint things like cliffsides and taverns, to exotic places like the gears of a giant clock tower, inside a coral reef, or in a plane composed entirely of spider webs. Then, in the back, there should be an appendix of rules for weather conditions and environmental hazards. It could be a whole guidebook to setting up combat encounters, and the sample fighting grounds would have most of the examples of places you'd ever need.
 


What I'd like to see next?

More use of OGC by other companies. Bastion and Green Ronin have made virtually all their material OGC so let's see it used. Perhaps an actual crossover module from Fiery Dragon and Necromancer. While not the same company, they are under the same banner so something that tied a few of their adventuers together would be great.

In addition, with the web medium and print mediums, some truly epic D20 campaigns should be possible with Freeport acting perhaps as a sort of common thread or main prime like Tanelorn from the Eternal Champion series. Perhaps it's just me, but the industry is small. Cross pollination should be a good thing for everyone.

As far as specifics... Steam Punk magic. Iron Kingdoms may do this but alas, Privateer's high quality, much like Eden Studios, means that the product takes time. I'm talking variosu types of golems, perhaps even ones piloted by humans ala Escaflowne.

Rogukan mix: Advise on using Rogukan as part of a setting, not the whole setting.

Tribe 8 in d20 stats.

Encylopaedia Arcane: Chronomancy (time magic has it's fans too!)

Encylopaedia Psychic: A new line that deals with psionic powers in a campaign setting. First book advice, 2nd book PC goodies, 3rd book GM goodies.

Freeport: Era of Pirates: Advice on using Freeport in different eras with different focuses using such things as Seas of Blood and other Water based rules.

Armies of the Alieniest: Following the Alienist PrC from Tome & Blood, a book of 'fiends' from the Far Realm.

Computer Crossovers: Just sourcebooks on the characters, monsters, and maps to different computer games like Battle Realms. Nothing too expansive, probably about 160 pages.

Lankhmar: Does WoTC still have the RPG license? Their last boxed set, aimed to children, was horrible. The new d20 license might be able to give it more life without excessive rule bending.

Corum d20/Hawkmoon d20/Erekose d20: I'm a fan of the whole Eternal Champion series so anything in the d20 vein...

Master Tools...

The Quintessential Sorcerer: No offense to the core four, but I've seen enough coverage on them. Showcase the oddballs for a while eh? ;-)
 

More use of OGC by other companies. Bastion and Green Ronin have made virtually all their material OGC so let's see it used.

Hey Joe, This is one we are doing. In our world book you will find GR's Freeport, TG's Bluffside, and we are using Mongooses' Seas of Blood sea faring rules with some critical open content in our book from them all.
Even still, I felt I had to ask all of them before adding these entries. Even though our world setting (off to printers now) is not the official setting of any of these products, combining the 3rd party products with ours gives our world built in support above and beyond our own material.

Wow, tired tonight, I hope that made sense.
 

Hey amigo, to me, it would seem in some personal affairs, as PVP recently pointed out, it's better to ask forgiveness than permission, but with legal matterts, it's always, I repeat, always better to ask permission.

Besides, perhaps some of the original authors may spring to do some work on how that city fits into the campaign world. I believe that's what happened with Arcanis no?

WIll you be incorporating any of the core classes from Soverign Stone into the Mystic Eye setting?
 

The Combat Scene's book sounds cool. A bar room with rules for fighting there in, a graveyard with rules for plunging into soft graves, and ZOmbie's attack roll mods for blindly grabbing feet. The Clocktower, The Gauntlet, the Treacherous Cavern (slippery footing, sliding rocks, fallling cieling's, etc..)


I'd like more things like Freeport, a city or county (NOT Country!) that has almost a blank setting with the outside world, easily dropped in to anywhere. I'd like more consideration for the default setting of Greyhawk, since so many setting's seem to almost counter it. I don't think you can say "this county would fit right into Keoland" but you could give a basic description of where your place could be ("near mountain's that have an underdark entrance and some giant's")

On prestige classes, I'd rather see less of them. The one's I want to see are tied more to a particualr group, or environment and make sense as something you have to be X level for.

A lot of prestige classes would be better off as a kit, though I know people don't like kits, they still have their place. No major changes, just something flavorful that doesn't need a whole new class.

Feats, we're getting feats for everything, but I only use about a third of them, so I guess it's not a problem.

Adventures; I see a lot of places slowing down on adventures, but they're still important since I generally don't use one as is, but combine 2-4 into one.

I think FR ruined the Underdark for me, but if someone could recapture the 1st edition Vault of the Drow/ Dangerous feel, rather than the almost Comic Book like feel FR has left me with.

The Skies: I want airships, but most importantly, they have to be SLOW. You can't have breakneck speeds like Spelljammer had, then ignore the impact on the game world. ("we discovered Maztica, and sailed for 3 months, only to find that a Squidship was already docked, having taken the trip in half a day!")
I'm not talking space, but more the Halruan flying ships. Combine with cloud castles, mountain tops retreats, and enough other floating stuff to make a campaign book out of.

I don't want to see orcs, gnolls, illithids or anything like that there though :-)
 
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Chronomancy

JoeGKushner said:
What I'd like to see next?
Encylopaedia Arcane: Chronomancy (time magic has it's fans too!)

Well, Joe, I wouldn't hold my breath. I pitched that idea to Mongoose (called Temporality) for just that line of supplement but it was turned down as not having enough gaming application. I can see that reason, but I'm sure the idea has enough appeal to warrant some kind of time-travel accessory. I'm currently reworking the proposal to exclude actual time travel but be about using "time magic". Perhaps a bit less fun, but it might open the door for another publisher willing to do time travel itself.
 
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Lankhmar: Does WoTC still have the RPG license? Their last boxed set, aimed to children, was horrible. The new d20 license might be able to give it more life without excessive rule bending

Is that true? That's pretty funny, because the last Lankhmar novel is pretty much X-rated. (I've only read 2, so I don't know about the others)

Anyway, besides having my local game store carry the books I want, I'd like to see more Freeport stuff actually set in Freeport (unlike the badly named Hell in Freeport). Unfortunately, it looks like the only Freeport product this year will be the city book for it.

I'd also like books on different planes. Unfortunately, the rules in MoP aren't open content, so a company would have to come up with their own rules. But I just love planar travel.

I'm a bit sick of prestige classes, but what about more regular classes. Green Ronin has a line coming out which looks cool, but I'd like something with more bang per buck, ie, a book with several new classes instead of 1 per book. More magic types are good as well.

Another useful thing would be a book full of inns/pubs/taverns. Or maybe small towns. If you have a lot of overland travel in your game, it can be a tricky coming up with distinctive & interesting inns all the time.
 

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