Aaron2 said:Since the only two companies consistantly producing modules are Goodman with their DCCs and Necro, it seem to me that 3e feel is now almost totally devoted to 1e feel. Esp. where modules are concerned.
Aaron
Aaron2 said:Since the only two companies consistantly producing modules are Goodman with their DCCs and Necro, it seem to me that 3e feel is now almost totally devoted to 1e feel. Esp. where modules are concerned.
Aaron
Thank you for that.Piratecat said:Don't like 1st edition? Then leave the thread stage left. This is not the place for edition wars, and I don't want hijacking.
Certainly in the context of the time...Piratecat said:We used the cavalier and anti-paladin out of the pages of Dragon. I think they were worse.![]()
jodyjohnson said:The Goodman Games and Necro stuff is probably in the future but it's tough to start dropping $10-12 a module when I'm sitting on 2 years worth of 1e stuff I want to run as role play added to the hack 'n slash.
I'm 99% certain that 2e had a rule that said you could kill a helpless opponent in one round without rolling. It might not have used the actual term helpless, but the gist of the rule was there.die_kluge said:And yes, 2e has these problems as well.
die_kluge said:to put it more bluntly, in 1st edition, I could put a guy in a stockade, raise my axe above his head, and swing - and miss, because there are no rules for "prone" in 1e.
And if I hit, I would merely do damage. So, if the guy I was trying to execute was a 20th level fighter with 200 hit points, I might have to cut his head off over several tries, because each time would just deal a certain number of hit points out of his total. There are no rules for coup de grace.
And yes, 2e has these problems as well.
Staffan said:I'm 99% certain that 2e had a rule that said you could kill a helpless opponent in one round without rolling. It might not have used the actual term helpless, but the gist of the rule was there.
jodyjohnson said:Even a few of the 8 3.0 modules from Wizards had some of that 1e feel (Sunless and Forge, maybe Iron Fortress). Most had a more 2e feel of 'here's the plot, try not to derail it' (Standing Stones, Nightfang, and the James Wyatt one).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.