What the heck is "Unfun"?

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Gallo22 said:
sar·casm Pronunciation Key - Show Spelled Pronunciation[sahr-kaz-uhm] Pronunciation Key - Show IPA Pronunciation
–noun
1. harsh or bitter derision or irony.
2. a sharply ironical taunt; sneering or cutting remark:


Thank you so much for the great entry line.

Folks, sarcasm does nothing to help you get your point across. The harsh, sneering, and cutting tone completely fails to endear you to the posters who disagree with you.

If you are interested in actually exchanging information and ideas, please stop with the sarcasm - it isn't helping, and it is making the tone of this thread and the boards in general less welcoming. If you aren't interesting in exchanging information and ideas, you're in the wrong place. Either way, it is time to cut the sarcasm out of this thread.

In addition, I ought to note that announcing "I've added you to my ignore list" is considered to be a fairly rude comment, as are making further jokes about it. Folks, these boards are supposed to be a place where you respect other people, and we aren't seeing that here. This is the last warning on tone the thread will receive. Am I clear?

If I am not clear, please feel free to e-mail me, or any of the other mods.
 

Cadfan said:
Sometimes I hate the internet.

I'm not the one who said that an opinion must be wrong because someone wrote a few paragraphs in explanation.

If you consider that legal debate, fine. Personally, I think your opinion there is full of crap (as was the paragraph of yours that I snipped here).
 

After plowing through this entire thread my head hurts.

There are somethings I find Unfun I don't like save or die spells very much mainly because if you fail that's it. I also don't like weapons that can kill a PC with full hit points in one round. I don't mind a chance at death being killed in melee by being hit over and over again because I have a chance to try and do something to change the outcome.

But I do see the point of these kind of spells and they add drama and fear but I think they should be used sparingly.

When I DM I give all the players 1 fate point which can undo instant death.

Now save and don't move spells can suck if you fail but suck it up. I am sorry but I do find it to be a little whiney when I hear I had to sit out the combat because I rolled a 1 on my save. The people who want this removed from the game do you also want it removed for NPCs as well?

As a player I would hate to see that because those spells can come in handy.

As a DM if a player is taken out of the action I hand him an NPC sheet and let him run one of the NPCs so they are still playing.

As for bookkeeping I have played plenty of archers and I never had an issue of keeping track of arrows. Even at high levels. I like the aspect of the chance of running out it makes you have to think and plan. The same as I like the idea of the party running out of food or water in some situations that can really add to the drama of the game.

I will also say my favorite class to play is some kind of mage and I don't mind running out of spells and having to come up with other tactics one of the most memorable combats I was ever in we were low on resources I was playing a sorcerer and I ran out of every spell even cantrips. I was forced to draw my rapier and it was with that rapier that I took down the BBEG after he and I were the last ones standing. It was frakking awesome the entire table went nuts when I rolled a crit and down he went.

Some of the best sessions I have ever played in were ones where we were not full strength or did not have all our goodies and had to use our wits to make it through.

I see some of the this is unfun to mean that the player wants to always be at full strength and be able to do his special abilities in every encounter and if he can't then the game is unfun. I just don't understand this attidue I guess.
 

Tewligan said:
But it's a few SECONDS worth of time spent! You can do that during another player's turn. Hell, you can do it during the time the next player is clearing his throat to announce his action!

"I fire 5 arrows at the dragon."
(On sheet labeled "Arrows fired" - "mark, mark, mark, mark, mark.")

That's just ridiculously easy.

Right, right. Now keep doing that. And after the fight, work out the following: all arrows which hit are destroyed. Half of the arrows which missed are destroyed under normal circumstances. Double check with your DM whether you are in abnormal circumstances, like shooting at a sea serpent, that would cause your arrows to become lost at a higher rate. The remaining arrows may be salvaged. Replace them in your quiver. Then go to your larger backup storage of arrows and top off your quiver. Mark down how much your backup storage has diminished. You DO have one, right? You didn't go adventuring into the Underdark with just 60 arrows, right? Of course you didn't. So mark off how many of the nearly 2000 arrows in your backup have been used.

That's what you have to do. Its not mentally challenging, its just time consuming, and it doesn't do anything important! It just determines whether you spend 10 gp or 12 gp the next time you get to town! You aren't going to run out because you have a bag of holding stuffed with arrows anyways. Of course you have this, because other than a bag of holding, the next best item in the core rules holds 60 arrows. And that's nonviable for a lengthy trip because even at level 6 you'll use that up in 20 rounds of full rapid shooting fire.

Honestly, at higher levels I'd be happy to just pay 100 gp every time I got to town in order to avoid having to mess with the whole matter.
 


KarinsDad said:
I'm not the one who said that an opinion must be wrong because someone wrote a few paragraphs in explanation.

That's not precisely what was said, now was it? My opinion: If you need to invent your own play aids to make a rule work smoothly, then either 1) the play aids should be core, or 2) the rule should be revised.
 

Gallo22 said:
As one who works in the legal profession, this is far from true...

Hah! As another who works in the legal profession, I concur. But they SHOULD require extraordinary proof, darn it all! :)
 

Jhaelen said:
Well, if they manage to create a Monopoly version that doesn't require any die rolls, I'd actually be quite interested in it.

I like strategy games that don't have any elements of chance. One of my favorite examples is Diplomacy. It's only problem is that the starting positions (i.e. the country you're playing) are not equally good.

Ah, now that was completely off-topic, I guess... :o

You should consider A Game of thrones by fantasy Flight.

There is some cjhance involved, but it's generally OK.
 

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