Oryan77
Adventurer
I've met gamers that played with adversarial DM's and were ruined by it. They couldn't grasp what it meant to play in a storytelling campaign because they were so used to trying to play against me rather than my NPC's. Man they were annoying people to play with.
All I would hear from them were complaints. Things like, "Man, you really suck at running wizards, you chose all the wrong spells for him because that guy should have done this to us instead of that". So I have to explain to them that this wizard doesn't know that the PC's have protection vs that, or that the minions don't know that the party likes to use Evards tentacles followed up with a barbarian with freedom of movement on him. I understand the DM knows these things, and might know what spells a wizard should have to thwart the PC's every move...but that doesn't mean every single NPC is going to be as strategically perfect.
Or if I'd spice up an encounter by sacrificing a tactical advantage in order to do some roleplaying. Like, having an NPC that just got his sword sundered throw the hilt at the PC rather than dropping the hilt, taking a 5' step, pull out his mace, & take 1 attack. At the end of the encounter, the adversarial players would actually laugh at at me about how I could have taken him to 0 hit points if I attacked with the mace instead of wasting my action, because he was low on hp's. They don't talk about the NPC getting frustrated and hitting a guy with the hilt...they talk about how I'm not as tactical with the rules as they are.
Whenever they forced me to explain my actions, they'd always reply with, "oh...well our last DM was always out to get us, so we're not used to thinking about what the NPC's are doing instead of what the DM is doing".
All I would hear from them were complaints. Things like, "Man, you really suck at running wizards, you chose all the wrong spells for him because that guy should have done this to us instead of that". So I have to explain to them that this wizard doesn't know that the PC's have protection vs that, or that the minions don't know that the party likes to use Evards tentacles followed up with a barbarian with freedom of movement on him. I understand the DM knows these things, and might know what spells a wizard should have to thwart the PC's every move...but that doesn't mean every single NPC is going to be as strategically perfect.
Or if I'd spice up an encounter by sacrificing a tactical advantage in order to do some roleplaying. Like, having an NPC that just got his sword sundered throw the hilt at the PC rather than dropping the hilt, taking a 5' step, pull out his mace, & take 1 attack. At the end of the encounter, the adversarial players would actually laugh at at me about how I could have taken him to 0 hit points if I attacked with the mace instead of wasting my action, because he was low on hp's. They don't talk about the NPC getting frustrated and hitting a guy with the hilt...they talk about how I'm not as tactical with the rules as they are.
Whenever they forced me to explain my actions, they'd always reply with, "oh...well our last DM was always out to get us, so we're not used to thinking about what the NPC's are doing instead of what the DM is doing".
I want to see the players defeated at the hands of the villians. I want TPKs and PCs shaking with fear at the prospect of facing the BBEG. I wanna say "suck it up princess!!!! Go put on your big boy/girl panties and deal with it like a grown up" when the players complain and say "what CR was that?" or "Wow that CR was off". I want smart villians who aren't just sitting around in their strongholds waiting for the PCs to kick down the door and hack them to death. Damnitt I want villians who are going to send assasins to kill the PCs who are actually going to get the damn job done, not lower level jokers who meet the appropriate CR. I want the bad guys to grind the players to powder and sow their remains over a farmers field and then burn the field just for daring to even try to defy them.
) Should I be neutral? Is that the best way? Well even though I craft apprppriate CR encouters for the PCs and don't use knowledge about the players that the villians wouldn't have. I still secretly glory when they have a hard time, and when they are shaking in their boots. I kinda like it when at high level play the voral bastard sword weilding BBEG criticals the party fighter and the rest of the party goes oh &*$#!! This is tha attitude I'm talking about. I'm fair with the group (I work very hard to make sure everything is fair for the group, it's just I really like it when the BBEG kicks their butts. I'm the kind of guy that roots for the villian in movies. I love the Empire strikes back cause luke gets his hand lopped off and Han gets frozen in Carbonite, and I'm like "ha! take that upstarts".