loki44 said:
Here's my situation: Looks like I might be joining a 3.5 campaign mid-stride. The other PC's are around 13th level which is where I'll enter the game. I have a lot of gaming experience but haven't played much 3.5 at all. I'm a relative noob compared to the other players. I recognize that in playing a 13th level character there is a fair amount of complexity insofar as the rules go.
Apart from advising me to play what I want, which character class/race do you feel would be "easiest" to play at 13th level without getting too bogged down by the rules?
the character with the least amount of change as compared to previous editions IMO is Wizard (the newer editions)... aka ... Mage (2edADnD)... aka ... Magic-user (OD&D, 1edADnD, 2edD&D, and 3edD&D).
the big change for that class includes spell selection and how they work. but otherwise the class is very much unchanged.
Fighter (newer editions, 2edADnD, and 1edADnD)... aka Fighting Man (OD&D, 2edD&D, and 3edD&D) has changed. to build an effective fighter requires learning skills and feats. and tweaking your stats and race to make it work.
Same with Rogue... aka Thief. skills become important. and class abilities have become skills.
the class with the biggest change over the editions is Cleric(most editions).... aka Priest (2edADnD). each edition changed the class in some form or fashion. alignment, domains, turning ability, weapons, etc...
other classes with moderate to heavy change would include from heaviest to lightest change: Monk, Paladin, Ranger, Barbarian, and Druid.
Assassin is not even a class anymore as it once was. nor is Illusionist.
and then you have the new classes. Bard (no longer a PrC since 2edADnD) and Sorceror.