These six races have racial powers that present some balance problems:
Bladeling, Dragonborn, Duergar, Genasi, Drow, and Minotaur.
Each of them can use a power one time per encounter that has an attack bonus of only Stat + *something*. For all but the Drow and Minotaur, that something is +2 per tier, or 2/4/6. For the Drow and Minotaur it is +4/+6/+8, which is odd in the Drow's case since the attack is still vs reflex, but understandable in the Minotaur's case since it is vs AC.
The main problem with these powers is that the attack bonus does not scale enough. This is not in reference to any perceived math error, but in relation to the other attacks that the PC will have at those levels.
While there are plenty of feats that increase your to hit with your main powers, none of them apply to racial powers. In fact, the keywords of racial powers exclude them from pretty much all of the feats you might take to increase your power in other ways. This excludes a minority of feats like Student of Moil that add +1 damage per tier to powers with certain keywords.
This long winded, mostly useless post is almost entirely here to complain that a 26th level Warlock will not really be well served by going out of his way to use Dragon Breath, since it will probably be -2/4 to hit and won't have any of the fun rider effects that he has worked on getting on his other powers. It does not use his implement, so any fun things there aren't triggered, so it is useful only as straight damage. It's lack of the 'Arcane' keyword excludes it from class features or powers that might redeem it, so all it does is waste as much time as any other area attack power, whilst doing much less to change the face of the battle.
The reason this is in the House Rule forum, is because I am totally in favor of assigning your racial power keywords pertaining to your primary class(es), and eliminating the static bonus in exchange for allowing you to use your implement bonus/weapon bonus with it. Yes, this makes little sense in the case of a Dragonborn warrior with his Martial dragon breath channeled through his flail, but he is less likely to care than the Dragonborn wizard is.
I'd like this to apply to as many racial powers as makes sense. Gnome Swordmage uses Fade Away? It is an Arcane power. Halfling Cleric uses Second Chance? Divine power.
I don't think this will have a huge effect on balance (less so than 95% of houserules suggested here), but it makes racial powers a bit more attractive, and I like that. One of the design goals of 4e was to make an Elven Fighter fundamentally different from a Dwarven fighter, and the various feats and class abilities really make this goal accomplished in my eyes. Anything that makes your class abilites *pop* even more is a good thing.
Thoughts?
tl;dr: Racial abilities should benefit from feats/powers/class abilities and the inherent bonuses eliminated.
Jay
Bladeling, Dragonborn, Duergar, Genasi, Drow, and Minotaur.
Each of them can use a power one time per encounter that has an attack bonus of only Stat + *something*. For all but the Drow and Minotaur, that something is +2 per tier, or 2/4/6. For the Drow and Minotaur it is +4/+6/+8, which is odd in the Drow's case since the attack is still vs reflex, but understandable in the Minotaur's case since it is vs AC.
The main problem with these powers is that the attack bonus does not scale enough. This is not in reference to any perceived math error, but in relation to the other attacks that the PC will have at those levels.
While there are plenty of feats that increase your to hit with your main powers, none of them apply to racial powers. In fact, the keywords of racial powers exclude them from pretty much all of the feats you might take to increase your power in other ways. This excludes a minority of feats like Student of Moil that add +1 damage per tier to powers with certain keywords.
This long winded, mostly useless post is almost entirely here to complain that a 26th level Warlock will not really be well served by going out of his way to use Dragon Breath, since it will probably be -2/4 to hit and won't have any of the fun rider effects that he has worked on getting on his other powers. It does not use his implement, so any fun things there aren't triggered, so it is useful only as straight damage. It's lack of the 'Arcane' keyword excludes it from class features or powers that might redeem it, so all it does is waste as much time as any other area attack power, whilst doing much less to change the face of the battle.
The reason this is in the House Rule forum, is because I am totally in favor of assigning your racial power keywords pertaining to your primary class(es), and eliminating the static bonus in exchange for allowing you to use your implement bonus/weapon bonus with it. Yes, this makes little sense in the case of a Dragonborn warrior with his Martial dragon breath channeled through his flail, but he is less likely to care than the Dragonborn wizard is.
I'd like this to apply to as many racial powers as makes sense. Gnome Swordmage uses Fade Away? It is an Arcane power. Halfling Cleric uses Second Chance? Divine power.
I don't think this will have a huge effect on balance (less so than 95% of houserules suggested here), but it makes racial powers a bit more attractive, and I like that. One of the design goals of 4e was to make an Elven Fighter fundamentally different from a Dwarven fighter, and the various feats and class abilities really make this goal accomplished in my eyes. Anything that makes your class abilites *pop* even more is a good thing.
Thoughts?
tl;dr: Racial abilities should benefit from feats/powers/class abilities and the inherent bonuses eliminated.
Jay