What to do next?

arcanaman

First Post
I am having trouble figuring out what is goining to happen next in my OA

campaign I have a huge event planned involing a temple undead samurai

and a forest however before that they must get information about a

cursed sword which will take a couple days in game time should I skip

those days or Should I add some adventures for hire help please
 

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Walknot

First Post
Could ask your party what they want to do now? And if they want to hang out for a few days, then voila - right to the secret of the cursed sword. on the other hand, if they are "looking for trouble" then it's off to the adventure for hire.
 

washout

First Post
Sounds like a good place for a few good skill challenges or some small role playing things rather than a series of encounters.
 

Foxen

First Post
Personally, I like having a lot of "dead" time for the PCs. They "rest" a week in town after their last grand adventure where several characters nearly died... etc. reflecting the emotional aspect of dealing with the stresses of adventuring. Most of my players love the "down" time where they get to do a bit more roleplaying as they do "town" stuff...whether it be good doing (Cleric of Pelor), or finding time to learn a craft (several of the players...), to wooing and conning old rich men into diabolical schemes (don't ask), to whatever...here is where the party makes friends, connections, builds resources and support for their heroic exploits.

In my most recent game session, the group had escorted poor Young Esther Red to another town to work for her Aunt Mary (sheperdess). Meanwhile, the warlock and pally (don't ask) has begun their con game and is going around town blessing people and charging gold for protection wards. They managed to come across Peter the Pumpkin Farmer, whose pumpkins were getting eaten by his neighbor's sheep. They started "casting" ritual protection wards and engraving various "magical" symbols all over Peter's fences and started to rebuild the fence to prevent the sheep from coming over. The the Warlock started casting at-will spells to "knock unconscious" the neighbor's sheep. For the life of them, they could not add 1 and 1 and realize that the neighbor was Aunt Mary...Young Red's aunt..whom she is now working for. This is the mayhem the Players get themselves into while they are in town...heh. Which...well, will lead to further adventure as when they return from their next quest, Peter would have actually practiced some dark magic and transformed his pumpkins into sheep eating monstrosities... How will the PCs cover this up while saving Young Esther Red once again (she's going to probably protect her aunt's sheep with her glorious hand axe).

But, if you're Players don't like downtime and only want fight fight fight, then, well, give em' fight fight fight.

Fox
 

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