Don't forget to take their stuff.STARP_JVP said:Kill them.
Don't forget to take their stuff.STARP_JVP said:Kill them.
The Thayan Menace said:I'm actually the DM in the current game involving the aforementioned troublemakers and, although they do not bother me as much as Necros, I have no compunction in slaughtering their characters outright ... especially if they continue to ignore the political realities of my campaign.
Hell, one of these players has at least three different factions trying to kill him already.![]()
Necros said:One player likes to be overbearing, has issues dealing with women gamers, and likes to talk down to players who disagree with his rules interpretations. Sometimes he is right, but when that is the case rather than just accepting the fact that he won the argument, he likes to make the loser feel stupid. He also is playing a Neutral PC in an evil campaign, and likes to stall the gmeplay to argue his personal interpretation of games rules, and the setting.
The second player wants to be in charge all of the time and dominate the table, but wont admit it. He has very little grasp of the rules, though he tries to rules lawyer. He is friends with player one and they always agree with each other, and the rest of us are obviously crazy. Player two asks for little concessions, and tries to win points by being overtly reasonable; if he doesn't get his way he starts whining. If you give him anything he is not happy he instead asks for more concessions. Though he does not want to make a leader type PC, he wants to be in charge of the game group and run everything.
Necros said:We have a 7 person group currently, and could just kick the other two out, but that does not feel right. On the other side, we have been trying to gell a campaign for some time now and they are a serious detriment to group cohesion. The different DM's have had a hard time working with them and keeping the game going at all.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.