krupintupple
First Post
Or the barb could win initiative, charge (covering up to 80-ft), and still attack at +10 to-hit (+1bab, +6str, +2charge, +1weapon focus). Given that a 1st lv PC averages around 16-17 AC, he stands a fairly high chance of hitting.
this is also equally valid, but i was under the impression that it would've been a standard four person party against the lone barbarian. either way, the barbarian's damage is high enough in either case to pose a serious threat. i've usually tried to keep them off screen, or detectable with well thought out skill and character actions, so as to give the PCs a slight upper hand. TPK's are balls.
...maybe suggest the party travel only in rugged terrain, preventing charges due to obstructions or something?
