What to do with a captured PC...

Maerdwyn

First Post
So we just finished our gaming session with the party's druid being captured (at the least) by the enemy. In most cases, I would use this as an adventure hook, but right now I'm looking for some advice, as there are a whole bunch of reasons that the druid would just be killed outright.

Here are the specifics:

Druid goes off in eagle form to scout the supply train of the invading orcish army. He knows from past experience that the orcs are actively trying to kill off any druids and clerics they find, can often detect druids in shapeshifted form, and that the wyvern riders in the army are generally spell casters of some ability.

He finds barges full of supplies being pulled up river, accompanied by two mounted wyverns, as well as a decent size ground escort.

Instead of going back to report the findings, he decides to close in can cast Insect Swarm on the orcs (there is much table talk urging him against this, but as has been the druid's history when acting on his own, he perseveres.) After he gets closer, but before he can cast the spell, he is detected. He flies off, and the wyverns pursue. One has a sorcerer on its back who casts haste on his wyvern. They close on the druid, and the sorcerer casts hold person. The druid fails the save and glides helplessly for a bit, and then we ended the session.

If this were an NPC druid, the orc would cetainly capture the druid and coup de grace him.

I would generally capture a PC when presented with a choice of either capturing him or killing him ourtight, but here:

1) The orcs have been hunting and murdering every druid they can find. The PC and the player were very aware of this, and have been trying to determine the reason.

2) The supplies for the orcish army were vital to the army (that's why they were being scouted in the first place) and therefore quite well guarded. However, the guards were very much in line with the types of forces the party has encountered previously. In my view, the player/PC should have expected this (Am I out of line for that?)

3) The player knew, by his response to the cross talk, that this was a rather foolhardy course of action, and may have been doing this for shock value.

So, in this case, I'm leaning towards having the orcs kill the character, rather than take him prisoner, but I could be swayed by a good argument from one of you.

Any thoughts?
 

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KEEL HEEM....!!!! :)

That's what I'd do. You can have him brought before an enemy leader and interrogated first though - maybe he'll attack the leader and go out in a blaze of glory. If you're feeling incredibly generous, maybe some NPC party attacks the camp and rescues him during his interrogatrion, before he can be executed.
 

The orcs should have a barbeque, and the druid player should bring a new character to the next session.

If you can pull it off, maybe have the orcs interrogate the druid for a day, giving his party time to rescue him. But don't give too much leeway, or they might think you're a merciful DM.
 

Hmmm... tough situation.

Are you inclined to be merciful? If not, your answer is simple: the Druid dies. However, this could be a wonderful opportunity for another plot hook, if you can tie it in. Great way to teach the reckless Druid (or his player) a lesson, let him live, and introduce some new element (or develop an existing plot element).

Any chance that somebody else was spying on the war caravan? Perhaps someone who could effect a rescue, or aid in one? Could the orcs have some dissenters (or spies, or traitors) within the ranks who could lend a hand? If the orcs or their leaders are interested in whose spying on them, perhaps they'll let the Druid live... for now.

If the orcs are an invading army, there must be a lot of people aware of them and opposing them. War is never simple.
 

The druid plummets through the forest foliage into the ground. Down there some other monster seizes the opportunity and hauls the immovable druid back to it's lair. Meanwhile the orcs search after the druid for a spell but eventually grow bored and return to base. Security is tightened.

The rest of the party believe their companion is dead or worse but decide to go look for him (and his items). After searching they find a lair entrance. The lair is inhabited by [insert monster here]. The half eaten carcass of the druid can be found after defeating the beast.

If the party has a raise dead spell at least the druid can be brought back.
 

I'd have him taken for interrogation, and killed one day later. If the PCs can manage to rescue him in that time, good for them. If they can't, well at least you didn't just say 'ok, you're dead'.
 

don't pull any punches...

as you said, the PC knew full well what the orcs were doing to any/every druid they found...

had he pulled off the caper successfully, he'd be getting all the glory... given that he failed, I think it's only fair that he suffer the consequences of his actions...

it can often be hard to kill of a character in this fashion, but if you're looking for any sort of realism for your villains (and don't want to be viewed as a 'push-over' by your players), this druid is as good as dead...

I don't even think he'd get the 'luxury' rescued during torture option in this case...

I believe at the start of the next session your first words should be... "well, I hope you brought your ability rolling dice...!"

:)

just my thoughts on the subject...
 

Do not use the hollyweird rescue Cav squadron
Kill him or lert the orcs interrogate him first in orcish style :cool:
If you feel generous let th party make an inchar decision to search and find him, and then try to resue him.

Oh and maybe through the ... one or two stats are permanently lowered?
 

Thanks for the input, everyone - keep it coming.

I am kind of averse to just saying, "Okay, you're dead," but I guess that's not really whats happenung, since it was his well-informed choices that brought him to the situation.

I really like Frostmarrow's idea about a monster dragging the druids body off, but I think I can use the lure of the druid's stuff as an inducement to get the PC's involved in an investigation of the main orc army, which I'd really like to have happen for campaign reasons

Id like to hear some more opinions, but so far, things aren't looking too bright for our druid ;)
 

actually, i don't think haste makes you fly faster....i could be very wrong here but it makes you move faster, not necessarily in every form of movement tho....reading it here i think there is room for more than 1 interpretation :D

IF you rule that the haste was valid, i reccomend a good grilling, and his flanks for the griffon who caught him :p
 

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