What to do with a captured PC...

Just an update. With the next session approaching, here's what I did.

I first told the party nothing other than that the Druid hasn't come back after a day (he was supposed to be back in two hours)

I told the druid player(only) that he needed to make a new character, and we ran a short session with this character, a scout who had been previously been sent to investigate the main encampment of the orcish army. The party was already waiting for this and another scout to return, so it was easy to simply make one of them a PC rather than an NPC.

The new PC and his partner investigated the camp, counted troops, sketched defenses, etc, and then watched as a wyvern landed in camp carrying a body in its claws. He failed his spot roll, so couldn't tell it was the druid, but he moved in to investigate more closely when he heard the screams in one of the larger tents in the camp. He couldn't get close enough without giving himself away, but hours later saw the prisoner marched out of the tent and tied to a log where torture
apparently continued.

The PC and scout withdrew, and came back at night to try to free the druid, who was still moaning and tied to the log. The NPC scout failed his hide check, and was immediately fried by an enemy spell caster who had been standing by, invisible. Two more orcs popped out of hiding places and finished him off. The PC made a few more hide checks and remained alive, despite a vigorous search by the orcs. Meanwhile, the PC was able to make a very difficult spot check to notice the broken neck and compentently disguised, but too-quickly-rotting flesh of the druid "captive," who was now merely a re-animated corpse. The orcs returned to their hiding places, and the torturer came back out occasionally to keep up the act, while the new PC made his way back to make his report.

That's where we'll start the next session on Tuesday.

Thanks for everyone's input. :)
 
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Wild Shape

alsih2o said:

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i am curious here...humans ARE animals...i am just wondering if we ARE excluded in shapeshifting?

humans aren;t listed in the mm (unfortunately) but i find it slightly odd that they are seen as non-animals in game terms :rolleyes:

I would rule that humans are humanoids, much like elves, dwarves and halflings are listed as. While regular druids usually only wild shape into animals, a druid with the Shifter prestege class can shift into humanoids, monsterous humanoids, beasts, magical beasts, plants, dragons, elementals and more.

Also the rules in Masters of the Wild, which are supposed to replace the ones in the PHB state that if the form you shift into can manipulate the components, speak and perform the physical aspects of a spell, then you can use magic. It is only when you are in a form that doesn't speak or doesn't have hands that you have to use Natural Spell.
 



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