What to do with a captured PC...

alsih2o said:
humans aren;t listed in the mm (unfortunately) but i find it slightly odd that they are seen as non-animals in game terms :rolleyes:
Humans are listed in 1st printing of the PHB in the bonus section with type humanoid.

Humans are Humanoids: any bipedal intelligent species of Medium-size or smaller.
Giants: any bipedal intelligent species of Large or larger size.
Animals: any low Int (under 3), non-magical creature native to Earth.
Beast: any low Int, non-magical creature that could have been native to Earth, but isn't.
Magical Beast: any creature resembling an animal but that is intelligent and/or has magic abilities.
Monstrous Humanoid: any humanoid with animal-like features. For some reason can be Large which defies most of the internal consistancy.

A whale druid in a recent Dungeon mag was able to Wild Shape into a human. I'd allow it too since the creature is already an animal.

BlackMoria: Unfortunately Druid Wild Shape is like Polymorph Self not Shapechange. From Shapechange:
The character also gains the type of the new form (for example, "dragon" or "magical beast") in place of the character's own.
This implies that polyself does not grant the new type.
 

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Does the Orcish Army have any higher level clerics in it's ranks? If this party of PCs has been a thorn in the Orcs sides for a bit, maybe have (probably in a private, pre-game session with the druid's player) the druid brought before the High Priest bound in chains, killed in some ritual way....



and then brought back as undead.



In essence, make him a double agent. Have him remade as some kind of intelligent undead that could -reasonably- pass off as living, with a little 'prettying up' .. wight, ghoul, etc. Let him keep his character levels, etc, and add on some undead qualities. Have him look pale, tired, bags under his eyes, etc. Oh, and his heart's missing and has replaced with a black unholy stone that the orcs can scry on,.. but noone should notice that unless he goes around with his shirt off all the time and they spot the big scar in the center of his chest. If/When the High Priest is killed off the druid becomed free willed (but still undead).

So, druid dies, which is consistant with the other druids being killed, the plot can be furthered, and the druid can still keep his character if he wants to. Everybody wins.

^_^
 
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torture him.

yep. have those orcs torture him without any sense of mercy while trying to learn everything they can about the other party members. this will add to the ferocity and vileness of your orcs. they will know of the other partymembers abilities, weapons, etc.

and then kill his ignorant druidic arse!

join the ranks of unmerciful dms!:D

or maybe not. let the torture last throughout the night. as he is to be sacrificed to gruumsh as soon as the moon goes down symbolizing the loss of the god's eye. oh what a fine sacrifice he will make.

make it all very scary, dramatic and the like.

and should the rest of the heroes arrive and save him, fine.

should he pull it off himself, fine.

but if the orcs rip him apart and feast on his bowels in the fading moonlight to their deity, great!:D
 

Numion said:


Couldn't the mount use the extra partial action each round for a move action? And wouldn't it then move faster?

Heck, couldn't he use it for a Partial Run?

To answer the question: I'd kill him. Without chance of rescue.
 


KILL HIM

Teach the man a lesson.

Have them torture him.

Force him to mate with a goat.

Cut off his arm and legs and leave his whimpering torso for his party to find.

Above all.....



NEVER EVER EVER CAVE IN TO PC PEER PRESSURE!!!!
 

What shall we do with a captured PC?
What shall we do with a captured PC?
What shall we do with a captured PC?
Deep down in the dungeon

Take off his boots and toast his tootsies
Take off his boots and toast his tootsies
Take off his boots and toast his tootsies
Deep down in the dungeon

[repeat chorus]

Fatten 'im up and fry with garlic
Fatten 'im up and fry with garlic
Fatten 'im up and fry with garlic
Deep down in the dungeon

[repeat chorus]

Breed 'im with the orc and raise a family
Breed 'im with the orc and raise a family
Breed 'im with the orc and raise a family

[repeat chorus]

Clear out 'is dungeons and take 'is treasure
Clear out 'is dungeons and take 'is treasure
Clear out 'is dungeons and take 'is treasure

(OOPS! Wrong PC. Sorry about that, Piratecat!)
 

Pass the buck, I say.

Why should you have to make the tough call? He's the player give him the dilemma.

Have the orcs viciously torture and interrogate him. If he holds out and protects his friends and gives up nothing, give him the noble death he deserves, and the remaining party a commensurate advantage on their next encounter with the enemy. If he successfully lies to his captors who've reduced him to a quivering mass of 1/10 his hp, and permanently cost him a few points of dex and or str and or cha, then the enemy may stumble into a trap, or give the party fortuitous advantages on the next two encounters. The druid of course receives a noble death.

If he makes vague threats of revenge and how his comrades will avenge or rescue him, he gets 1/10 of his hp, and permanent ability reductions as above (powerful restorative magics might eventually alleviate this burden), and to be bait, for a trap. The rest of the party has to choose between their well being and that of their foolhardy friend, full well knowing they must be expected, and the enemy will be well prepared.

If he cravenly breaks, to protect his precious ability scores, well, the cruelest fate of all awaits him. He shall be the traitor who mourns his fallen friends throughout his surely short life as slave labor. This would be a really bad end, he'd have to watch as the bad guys executed his friends, they'd die defenseless on their knees, and he'd live on knowing he made it all happen.

And as for how to keep the druid from running away and out of trouble, while the forces of darkness work their evil, they'd crucify him. Let's see a druid wildshape outta that! (Ya know I really hate to think that the DM, of my druid, might be reading this thread....)

See, you don't have to make the hard choices :) part of the fun of being the DM is making the players agonize over all the decisions. Part of playing the hero is a willingness to accept glory postumously.
 

You know...this may sound kinda whacky. But offer him a job.

Sure, make it something he'd like to do also...like overthrow some other evil entity...or steal some item from an evil ruler and destroy it. Something like that. Something the PC can point too and be proud that he did.

I think it'd be a helluva twist on the whole, you've captured a PC thing. Just because the person or group who's captured him is evil, doesn't mean they can't make him a fair offer and pressure him into accepting it.

Cedric
 

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