I've been researching the whole 3.0 vs 3.5 question lately. I know what you're thinking, "You're about 3 years late, aren't ya?" Well...
I got into 3e hot and heavy when it first came out, buying all the crunchy books, most of the settings and a whole slew of adventures. As time went on, I got sidetracked and didn't keep up with it except to buy the latest adventures as they came out (WotC, FR, Necromancer Games, etc.) because I knew that my sons were eventually going to be old enough to join me in some games and I wanted to have a library of things to run with them.
Well, my oldest is almost 8 now and recently discovered Lego's "Knight Kingdoms" and we got to talking about D&D and we both fell in love with the game again. He's been spending the last week creating a PC and it's everything I could do to stay one step ahead of him. Since I haven't touched the game for about 4 years, I've had to start almost from the beginning and reacquaint myself with the mechanics.
Somewhere along the line, I ran into a lot of posts indicating that a lot of things about the game were fixed in 3.5. I've read through the upgrade guides and I like what I see in 3.5 in the areas of class changes, combat simplifications and damage reduction. I don't want to start a "is 3.5 better or worse than 3e" debate, but here is my dilemma: On the one hand, if I'm going to move to 3.5, now is the time to do it since I've got to re-learn 3e anyway. On the other hand, I have a whole bookshelf of 3e adventures I have never even read and want to use in our game. Think back to the original WotC adventures like Sunless Citadel, etc. and the NG stuff like Rappan Athuk, etc.
Since you all are much more experienced, I would like your opinion on which is going to be more rewarding for us in the long run, shifting to 3.5 now and having to convert everything on my shelf to the new rules? or sticking with 3e and not enjoying the fixes that have gone into 3.5? Is it hard to convert for a novice? I guess the main issue is converting the skills and monsters in the adventures?
Thanks for your input!
I got into 3e hot and heavy when it first came out, buying all the crunchy books, most of the settings and a whole slew of adventures. As time went on, I got sidetracked and didn't keep up with it except to buy the latest adventures as they came out (WotC, FR, Necromancer Games, etc.) because I knew that my sons were eventually going to be old enough to join me in some games and I wanted to have a library of things to run with them.
Well, my oldest is almost 8 now and recently discovered Lego's "Knight Kingdoms" and we got to talking about D&D and we both fell in love with the game again. He's been spending the last week creating a PC and it's everything I could do to stay one step ahead of him. Since I haven't touched the game for about 4 years, I've had to start almost from the beginning and reacquaint myself with the mechanics.
Somewhere along the line, I ran into a lot of posts indicating that a lot of things about the game were fixed in 3.5. I've read through the upgrade guides and I like what I see in 3.5 in the areas of class changes, combat simplifications and damage reduction. I don't want to start a "is 3.5 better or worse than 3e" debate, but here is my dilemma: On the one hand, if I'm going to move to 3.5, now is the time to do it since I've got to re-learn 3e anyway. On the other hand, I have a whole bookshelf of 3e adventures I have never even read and want to use in our game. Think back to the original WotC adventures like Sunless Citadel, etc. and the NG stuff like Rappan Athuk, etc.
Since you all are much more experienced, I would like your opinion on which is going to be more rewarding for us in the long run, shifting to 3.5 now and having to convert everything on my shelf to the new rules? or sticking with 3e and not enjoying the fixes that have gone into 3.5? Is it hard to convert for a novice? I guess the main issue is converting the skills and monsters in the adventures?
Thanks for your input!
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