genshou
First Post
Yep. It also puts more emphasis on ability scores than skill level (which some people like and others don't).airwalkrr said:That ratchets up the power level of the game though doesn't it?
As to the idea of this thread, I think skills should get the boost on even numbers and everything else should get it on odd numbers, in the manner displayed below:
[Score] = [skill modifier]/[other modifier]
10 = +0/-1
11 = +0/+0
12 = +1/+0
13 = +1/+1
Make 'em work for those bonuses to Fortitude, spell save DCs, and attacks/damage/AC. Nobody's gonna want an odd score just for that bonus to skills, and it's just kind of wonky to give the modifier out at a lower value than before, but only on skills.