DungeonMaester
First Post
Nifft said:But that's the whole point of the Warlock. If you're going to get tired of him using a power, it's not right to have it in your setting. That's rather like getting tired of a Rogue who uses Sneak Attack in combat -- it's his one and only trick. Of course it's what he does. He likes to feel useful and cool. Cheers, -- N
But a Warlock can shatter alot more then a rogue can sneal attack. And with the slow invocation growth rate and little skills, its all they can do for about 4 sessions (Adverage time to level to 3rd) when they get one more trick they can do. Still, its far to repetitive.
DungeonMaester said:On a single non magic object up to ten pounds, or many objects with a hardness of 0.
I shatter...His boot?
Also, to adress his other point: Warlocks have little in the ways of skills unlike Rogues, and a slow Invocation progression rate. So they will be doing the same things over and over again.
Exactly. At least the Wizard and Sorc can Maximize/Empower Fireball, or a host of other spells to clear baddies even though a limited amount of times. Its still alot more then what a Warlock could do even with Max/Emp SLA.
Na.
Instead, I offer three changes.
1) More Charasma based skills. Skill points are fine they way they are.
2) Change Elderic Blast to do a little bit less damage then a Sorc/Wizard's spells per level such as Polar Ray or Fireball.
3) Bonus invocations for having a high Charasma score. A Warlock can bonus Invocations up the the highest spell level they can cast. This functions like bonus spells per day in reverse.
---Rusty
Bump. Shameless bump.
---Rusty