Joshua Dyal said:
What traditional fantasy conventions have you simply gotten tired of and removed from your homebrew worlds?
Well, the things I am most tired of are:
1. Good v. Evil - it's been talked to death already, so I'll be brief. I am doing away with the alignment system and incorporating the rules for taint from
Unearthed Arcana instead. Only slightly different from the standard alignment system, but I think it should put some interesting flavor in the world.
1A. Undead=evil - One of the things I liked about the book
The Scar was that there was a country that was ruled by a caste of Undead (lich or mummy-type undead, that is). Being chosen to join the ranks of the undead was a huge honor for living nobles. The exception that undead are noble are the vampires, who are the lowliest creatures in their society and considered little better than junkies. Even the poorest humans scorned them. This is something I think I'm going to steal and suppliment with rules and ideas from the
Ghostwalk book.
2. Saving the World plots - I am a huge fan of Buffy the Vampire Slayer, but even the characters on that show got tired of saving the world...again. Rather than being involved in huge, world(s)-sweeping, epic plots, I think the characters will be more like local heroes and/or mercenaries.
3. Ancient Prophecies - just an overused device I'm tired of.
4. The current stereotypes of humanoids - this is mostly a D&D thing, but has it's roots in fantasy literature. I don't dislike these races necessarily, I just wanted to do something a little different.
It took me a while to decide what to do with the standard non-human races; I almost chucked them completely. Instead, I decided to use the Aleithian dwarves (psionic dwarves from WotC's web site) as my standard dwarves, the Glimmerfolk from
Dragon Magazine as my standard elves. The elves are dying out and at some point in the past tried to save their race by interbreeding with dwarves and humans. From those unions came the gnomes and half-elves (but the half-elves are actually a new race, not half-breeds). I'm not using half-orcs and halflings (couldn't think of a good way to use them) and added a couple of new races from different sources as well. I am writing new histories and cultures for each.