What style of DMing is most likely to bring out the "rules lawyer" in a player? I'm talking about the guy who actually penalizes players in several small ways because he thinks he's improving the storytelling experience -- stuff like declaring the PCs are too far away to see the monster lord, but then the bad guy is somehow close enough to hear their invisible, stealthy approach several hundred feet away. Or deciding that if the character can't spot a hidden attacker then he doesn't need to roll for initiative (ignoring the possibility that the PC could perform some action on his turn while his companions attack the bad guy). Or having an NPC bad guy conveniently stab his sword through a closed door that the PC is slumped against on guard duty. ... The sort of DM who naturally elicits a "rules lawyer" response from a player who has a logical mind and has invested a lot of effort in his PC development and chooses his actions carefully and can't help but question how such a weird story development could happen against all fair standards of play. Is there a term for such a DMing style?
Not that I have any experience with such a person, of course.