Angcuru said:
I won't go into the many OOG rants that you do, thats for sure.
Die. A lot. By the hand of a toddler armed with a rusty steak knife from Steak&Ale.
Umbran said:Hey, blackshirt5, Angcuru, some of us are trying to have a discussion here.
This poll probably would have been better as a multiple-choicer. I think I tend to lie in the storyteller/tactician realm.
Angcuru said:1 - Stop the talk about my 12 YEAR OLD SISTER!
That describes my style pretty well too, with a dash of method actor.Nifft said:Actually, I'm a Storyteller / Cinematographer. It's not only about cool motivations / plots / etc., it's also about cool locations, action sequences -- in a word, cool images.
I strongly encourage PCs to do "cinematic" stuff.
-- Nifft
BVB said:What style of DMing is most likely to bring out the "rules lawyer" in a player? I'm talking about the guy who actually penalizes players in several small ways because he thinks he's improving the storytelling experience -- stuff like declaring the PCs are too far away to see the monster lord, but then the bad guy is somehow close enough to hear their invisible, stealthy approach several hundred feet away. Or deciding that if the character can't spot a hidden attacker then he doesn't need to roll for initiative (ignoring the possibility that the PC could perform some action on his turn while his companions attack the bad guy). Or having an NPC bad guy conveniently stab his sword through a closed door that the PC is slumped against on guard duty. ... The sort of DM who naturally elicits a "rules lawyer" response from a player who has a logical mind and has invested a lot of effort in his PC development and chooses his actions carefully and can't help but question how such a weird story development could happen against all fair standards of play. Is there a term for such a DMing style?
Not that I have any experience with such a person, of course.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.