What videogames are you playing in 2026?

but I do appreciate a game that rewards outside-the-box thinking and nonstandard solutions.
Can you give me some examples of the out-of -the-box thinking? I do in general like quests with multiple possible solutions. However, I was more thinking about combat math - you can get some bonkers numbers by abusing damage riders and it trivializes the combat.
The issue there is that in any given playthrough you may choose to be that goth girl, and it'd be weird if they were less concerned with their fate when they were an NPC.
Never had any desire to play as any of the origin companions - for me creating my own character is a key part of the experience. Also, you miss out on the top-notch voice acting!
Maybe one solution would be that you only get to explore a companion's questlines in detail when playing as them, and get an edited-highlights version of it when they're an NPC.
I think this would have been an excellent solution.
 
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Also, you miss out on the top-notch voice acting!

I think this would have been an excellent solution.
They sort of teased this as a possibility for the future with Avatar Karlach. Unlike the other origin characters, Karlach has her own voiced internal dialogue when you play her as the Avatar. Being the last origin character to make it into BG3 had one advantage there, at least.
 

The general vibe seems to swing less roguelike-inclined than me here....but surely I'm not the only person deep into Slay the Spire 2? I've ground my way up to A10 on everyone and gotten in a fair amount of multiplayer with my local friends.

There's definitely still some kinks to work out this early on, I think difficulty needs some tuning between Acts 1 and 3, and I'm not sure elite payouts are good enough at the higher ascensions on Act 1 in general, but it's really delivering on "what if more Slay the Spire" as the premise. I'm particularly happy at how powerful events are, relative to the first game. Question marks are much more takeable in general.
 


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