Pale Violet Light
Adventurer
Can you give me some examples of the out-of -the-box thinking? I do in general like quests with multiple possible solutions. However, I was more thinking about combat math - you can get some bonkers numbers by abusing damage riders and it trivializes the combat.but I do appreciate a game that rewards outside-the-box thinking and nonstandard solutions.
Never had any desire to play as any of the origin companions - for me creating my own character is a key part of the experience. Also, you miss out on the top-notch voice acting!The issue there is that in any given playthrough you may choose to be that goth girl, and it'd be weird if they were less concerned with their fate when they were an NPC.
I think this would have been an excellent solution.Maybe one solution would be that you only get to explore a companion's questlines in detail when playing as them, and get an edited-highlights version of it when they're an NPC.
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