amethal said:
And there's presumably* nothing stopping Paizo starting a new line of 4th edition adventures set in a new "4th edition friendly" setting once the GSL is out.
* assuming the GSL doesn't have some unlikely clause preventing use of the OGL
Here is a thought ... why do modules/settings have to be editions specific really ...
When you buy a module/setting youare purchasing (in my mind)
1) The fast food ease of runnng something without spending hours building it yourself
2) A well written story
3) A nicely drawn map + artwork
4) Predone stats.
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I would argue that the first 3 are setting non specific, and that a PDF based publisher could for relatively minor ammounts of cost, support them all.
For Example;
"The Orc and the room of Gaurded Pie!"
Adventure Summary: The players battle an orc for a stolen pie
Plot Hook: The players are hungry or they want lewt from the owner of the pie
Room: A 10x10 room stands befor you with an angry orc and a tasty looking stolen pie lies behind him
Graphics: A loving handcrafted 10x10 room is drawn on what appears to be aged parchement and a sinister looking orc in mid swing jumping over a tasty pie is on the cover of the PDF.
*At this point the publisher cuts and pastes the followig statblocks in so that their website has three versions to download*
3.5
Generic Orc raised to the power of X levels of rogue with a dash of barbarian in order to provide the proper CR for the party/
Pathfinder
Since Barbarian rage and Rogue sneak attack were altered, and the power level of characters is 25% more in Pathfinder the Orc now has Y levels of fighter in addition to balance.
4E
Since there is no such thing as a plain orc and powerlevels may have doubled from 3.5 the following encounter now reads;
Orc Piestealer
Daily: Auto Sucess at thief skills to any target pie in a 100 square range
Encounter: Pie Frenzy in defense of any stolen pie doing 4W damage and stuns on an attack verus fort
At Will: Bakers Revenge gain +4hit versus AC against any hostile target near your stolen pie
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Point being ... since when does the mechanics REALLY fundementally alter the story? How many adventures are built on specific rule hooks that do not translate?