Hussar
Legend
2E core rules stripped out too much and left it flavorlless. I was actually very happy when 2E came out because I could confidently stop buying anything from TSR and save some money.
Things it took out -- Subclasses. Half-orcs. Monks. Gygax's voice. Clerics became priests. Didn't like initiative rules. Priest spheres were more complicated. Thief skill point fiddliness were more complicated. Demons and devils. Magic item price values. Magic item creation guidelines. Illusionists.
Like a lot of off-edition tweaking, it seemed to make fiddly changes in systems without understanding the intent or integration of the original system.
Funnily enough, everything you list as a negative, I think of as a positive, save the whole demons/tanari thing.
One thing I'm curious about though, what difference do sub-classes make? Did it make any difference that rangers were listed as a thing as themselves, rather than a sub-class of fighter? That's one change that seems so innocuous.