by Mike Mearls and published by Monte Cook's Malhavoc Press (with the print copies through White Wolf's Sword and Sorcery Studios imprint)Iron Heroes? By Monte Cook.
by Mike Mearls and published by Monte Cook's Malhavoc Press (with the print copies through White Wolf's Sword and Sorcery Studios imprint)Iron Heroes? By Monte Cook.
I don't know if it was intentional, but the resulting power gulf between optimized and casual PCs was immense...
I believe he did, but the impact of this has been exaggerated a bit. The immense power gap was more the result of the sheer volume of publications and plethora of options, which let folks dedicated to powergaming find and exploit a lot of synergies, including ones unforeseen by the designers. The pinnacle of powergaming often came from abusing Polymorph effects on oneself with relatively obscure race/monster combos.wasn't it Monte Cook who said that 3e intentionally had bad options to "reward skilled play" (ie good players would take the good options).
I don't know if it was intentional, but the resulting power gulf between optimized and casual PCs was immense...
And a lot of people misunderstand Monte Cook's blog post about ivory tower design. It's not as much about taking 'good' options vs trap options as much as it is knowing when options are good and picking the right ones for the use intended - whether by the DM for NPCs, for PCs in one-shot games, for PCs in ongoing hack and slash games, or for PCs in ongoing investigative or courtly romance games.wasn't it Monte Cook who said that 3e intentionally had bad options to "reward skilled play" (ie good players would take the good options).
I don't know if it was intentional, but the resulting power gulf between optimized and casual PCs was immense...
IDK, people often say this, and supplements did contribute to the issue, but some of the biggest offenders can easily be shown in PHB only games.I believe he did, but the impact of this has been exaggerated a bit. The immense power gap was more the result of the sheer volume of publications and plethora of options, which let folks dedicated to powergaming find and exploit a lot of synergies, including ones unforeseen by the designers. The pinnacle of powergaming often came from abusing Polymorph effects on oneself with relatively obscure race/monster combos.
it was Intentional FROM COOK but I don't know if everyone on the team shared his idea of 'trap' optionswasn't it Monte Cook who said that 3e intentionally had bad options to "reward skilled play" (ie good players would take the good options).
I don't know if it was intentional, but the resulting power gulf between optimized and casual PCs was immense...
The problem is there is almost zero guidance on this. There is no political intrigue, hack 'n' slash, diplomacy sections letting people know when to use them. It's just a large list of wildly variable options for people to choose.And a lot of people misunderstand Monte Cook's blog post about ivory tower design. It's not as much about taking 'good' options vs trap options as much as it is knowing when options are good and picking the right ones for the use intended - whether by the DM for NPCs, for PCs in one-shot games, for PCs in ongoing hack and slash games, or for PCs in ongoing investigative or courtly romance games.
So yeah, with a lot of play in the system and many choices, it was entirely possible to generate a widening gulf of imbalance between PCs for any particular situation. Exactly how that imbalance might play out would vary by situation.
and again once you puzzle out what is best for each, you could go to the character op board post it and everyone would tell you how to make it better still... as such it wasn't just 1 set of eyes but an out sourced hundreds of minds working on it... then you went back to people who did NOT do that and you had such a HUGE gulf...The problem is there is almost zero guidance on this. There is no political intrigue, hack 'n' slash, diplomacy sections letting people know when to use them. It's just a large list of wildly variable options for people to choose.
The bard started in The Strategic Review (predecessor to Dragon Magazine) Vol. II, Issue 1 February 1976.What was the original intended function of the core base classes? Honestly, to answer that question, we have to go way back to the mid 70s long before 3e since with the exception of the barbarian, bard, and sorcerer, all the classes go that far back.