What was your first RPG experience if it WASN'T D&D?

If your first RPG experience WASN'T D&D, what was it?

  • White Wolf/Vampire/Storyteller

    Votes: 2 6.5%
  • GURPS

    Votes: 1 3.2%
  • Runequest

    Votes: 0 0.0%
  • Shadowrun

    Votes: 0 0.0%
  • MERP

    Votes: 0 0.0%
  • WEG Star Wars d6

    Votes: 2 6.5%
  • Top Secret

    Votes: 0 0.0%
  • Other

    Votes: 26 83.9%


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Other: Fighting Fantasy Gamebooks (Warlock of Firetop Mountain)
{City of Thieves and Deathtrap Dungeon for the win though.}

This was soon after followed by the Basic Red Box; so I'm not too sure if the FFG books count as an RPG but that was pretty much my introduction to fantasy gaming.

Best Regards
Herremann the Wise

PS: I still remember doing a City of Thieves/Deathtrap dungeon pastiche with several suitcases of lego when I was younger (that ran more on a rule structure combined with and influenced by the "Dragon's Lair" arcade video game). DAMN that brings back some fond memories!
 

The first game I was actually playing in was a one shot of Paranoia. That was great fun.

While it wasn't my first EXPOSURE to gaming, it was the first time I got to participate. (I had seen a D&D book at one point and made a character beforehand, but never played or understood the rules or concept - Heck I was young enough to name the character "Commando".)

Smoss
 

I started on Hero Quest when I was 7. That was sort of D&D for kids, simplified and utterly devoid of roleplaying.

Around 9 I started to realize you could actually talk to the monsters in Hero Quest and invent actions. Then my friends and I started making up our own games that were a bit like D&D. I think that's a fairly common experience amongst gamers in their youth, no?

If I have friends and family with kids it's still fun to rope them into some Hero Quest with their parents and tell the kids they can sort of do whatever their imagination wants.

As for real roleplaying systems I started out with 2E.
 

Although I was playing some wargames that were moving closer and closer to being precursors of RPGs, I think the first I really played was Chainmail.
 

Man, I'm actually surprised by the amount of "Other". Someone mentioned the older Hero Quest, so if that counts, that was probably my first too. D&D was next in high school, followed quickly by a crazy Paranoia Zap-style game. Though, in high school, all of my games were ... well ... unorthodox.
 

I was 9 years old. My oldest brother came home from boarding school one weekend and introduced me to his version of a game he just been introduced to: Tunnels & Trolls. He had this colorful map on graph paper, and it was full of monsters, keyed by room. We grabbed all of our 6 sided dice from out growing stock of AH and SPI games, rolled up a party for me, and off we went.

I thought it was the bee's knees.

When he went back to school, I thought about it, then drew up my own dungeon map and made up my own rules based on what I remembered form our one night of playing. I "playtested" then got my best friend involved.

I was playing a homebrew of a retroclone before it was even retro. Or something.

Eventually my brothers got to play on this map as well. My oldest brother started to write up the rules as we knew them, in an effort to formalise things a bit, but then we acquired a Jim Ward blue box and quickly concluded that trying to reinvent a wheel really wasn't worth the effort.
 
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I started with Eye of Yrrhedes, an old and simple Polish game, designed specifically to be an introductory RPG.

Then came Call of Cthulhu, World of Darkness and Warhammer.

And after that, dozens of homebrews by me and my friends.

My first contact with D&D was 3e - and it was many years after I started playing.
 


Wizards of the Coast's Star Wars Saga Edition RPG was my first rpg. First as a player, and a few months later, first as a GM.

A group of us had decided to try playing RPGs (we knew each other through other gaming, namely HeroClix). We settled on Star Wars because it was something everyone liked. Finding out that the Saga system was due to be released later that year, we waited for it rather than picking up one of the defunct versions.

The reason we stopped playing was that things just kept falling apart. Our first GM didn't even own the book, and was winging it without understanding the system. He eventually stepped down (shortly before we would have asked him to do so). I took over. I'd never done it before, had very little clue what I was doing, and kept stalling for time trying to get inspired. Eventually one of the players lost patience and decided to start GMing, much to my relief. Finally, as this was something he always found himself doing ("DMing by default") he brought things to a halt.

Then we heard that D&D 4E was coming, and it seemed like as good a time as any to try jumping into that game, which I've been playing ever since (as well as, much more successfully this time, DMing).
 

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